<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/"><channel><title>Eurogamer.net Reviews Feed</title><link>https://www.eurogamer.net/feed/reviews</link><description>The latest Reviews from Eurogamer.net.</description><atom:link href="https://www.eurogamer.net/feed/reviews" rel="self"/><language>en</language><lastBuildDate>Wed, 03 Sep 2025 14:00:25 +0000</lastBuildDate><item><title>Cronos: The New Dawn review</title><link>https://www.eurogamer.net/cronos-the-new-dawn-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Kelsey Raynor</dc:creator><pubDate>Wed, 03 Sep 2025 14:00:25 +0000</pubDate><guid>https://www.eurogamer.net/cronos-the-new-dawn-review</guid><category>Horror</category><category>Action Adventure</category><category>Third person</category><category>PS5</category><category>Bloober Team</category><category>Single Player</category><category>Cronos: The New Dawn</category><category>PC</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Cronos_POD.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Cronos_POD.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p><a href="https://www.eurogamer.net/games/cronos-the-new-dawn">Cronos: The New Dawn</a> invites you into a rich and authentic representation of 1980s-era communist Poland in the wake of a terrifying cataclysm - The Change - that has completely wiped out humanity. This strange disease has rendered mankind into grotesque beings, set on merging into aggressive clumps of biomass and in the process becoming all-powerful. It's our protagonist's job - the Traveler, ND-3576 - to travel back in time and 'awaken' lost souls who refuse to move on. The one key imperative to note here, when you aren't soaking in all the impending doom, is:<em> don't let them merge</em>. The game won't let you forget this in a hurry.</p> <p><a href="https://www.eurogamer.net/cronos-the-new-dawn-review">Read more</a></p>]]></description></item><item><title>Hell is Us review - nightmarish adventure treads a fine line between cryptic and tedious</title><link>https://www.eurogamer.net/hell-is-us-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ed Nightingale</dc:creator><pubDate>Mon, 01 Sep 2025 08:00:00 +0000</pubDate><guid>https://www.eurogamer.net/hell-is-us-review</guid><category>Action Adventure</category><category>Third person</category><category>RPG</category><category>Nacon</category><category>Single Player</category><category>Xbox Series X/S</category><category>Hell is Us</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Hell-Is-Us_20250816090809.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Hell-Is-Us_20250816090809.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Strange synths rumble and whir in an electronic hum. Wind chimes tinkle. An unearthly screech in the distance and the bass escalates in intensity. Rain tickles the DualSense. What <em>exactly </em>is out there?</p> <p><a href="https://www.eurogamer.net/hell-is-us-review">Read more</a></p>]]></description></item><item><title>Honor Magic V5 review: thinner, faster, stronger - but expensive</title><link>https://www.eurogamer.net/honor-magic-v5-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Reece Bithrey</dc:creator><pubDate>Thu, 28 Aug 2025 14:30:00 +0000</pubDate><guid>https://www.eurogamer.net/honor-magic-v5-review</guid><category>Android</category><category>Honor</category><category>Tech</category><category>smartphones</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Honor-Magic-V5-7.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Honor-Magic-V5-7.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Last year <a href="https://www.eurogamer.net/digitalfoundry-2024-honor-magic-v3-review">Honor's Magic V3 foldable phone impressed</a>, offering mature software, a thin and robust design and more powerful hardware. This year, thanks to the unlucky reputation of the number four in China, we've gone up two to the Magic <em>V5</em>. </p> <p><a href="https://www.eurogamer.net/honor-magic-v5-review">Read more</a></p>]]></description></item><item><title>Herdling review: an emotional trek through magical alps that feels a little too easy</title><link>https://www.eurogamer.net/herdling-an-emotional-trek-through-magical-alps-that-feels-a-little-too-easy</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jim Trinca</dc:creator><pubDate>Tue, 26 Aug 2025 12:00:00 +0000</pubDate><guid>https://www.eurogamer.net/herdling-an-emotional-trek-through-magical-alps-that-feels-a-little-too-easy</guid><category>Action Adventure</category><category>Okomotive</category><category>Third person</category><category>PS5</category><category>Panic</category><category>Indie</category><category>Herdling</category><category>Single Player</category><category>PC</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Herdling-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Herdling-header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Video games are good at making us feel things for clumps of pixels, especially when those clumps are in constant mortal peril. Herdling joins a long tradition of extended escort quests that deftly fiddle the heartstrings: everything from <a href="https://www.eurogamer.net/games/ico">Ico</a> and <a href="https://www.eurogamer.net/games/last-guardian">The Last Guardian</a> to the burgeoning library of Sad Dad simulators that define modern gaming.</p> <p><a href="https://www.eurogamer.net/herdling-an-emotional-trek-through-magical-alps-that-feels-a-little-too-easy">Read more</a></p>]]></description></item><item><title>Metal Gear Solid Delta: Snake Eater review</title><link>https://www.eurogamer.net/metal-gear-solid-delta-snake-eater-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Fri, 22 Aug 2025 08:00:00 +0000</pubDate><guid>https://www.eurogamer.net/metal-gear-solid-delta-snake-eater-review</guid><category>Stealth</category><category>Konami</category><category>Action Adventure</category><category>Third person</category><category>PS5</category><category>Shooter</category><category>Metal Gear Solid Delta: Snake Eater</category><category>Single Player</category><category>PC</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/mgs-delta-snake-eater-review-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/mgs-delta-snake-eater-review-header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>I, like many, was worried about <a href="https://www.eurogamer.net/games/metal-gear-solid-delta-snake-eater">Metal Gear Solid Delta: Snake Eater</a> when it was first announced. A remake of what to me is one of the best Metal Gear games ever made, all these years later it could easily have run havoc over an all-time classic for the sake of nostalgia bucks. I am so, so happy to have been wrong.</p> <p><a href="https://www.eurogamer.net/metal-gear-solid-delta-snake-eater-review">Read more</a></p>]]></description></item><item><title>Sword of the Sea review</title><link>https://www.eurogamer.net/sword-of-the-sea-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chris Tapsell</dc:creator><pubDate>Mon, 18 Aug 2025 15:00:00 +0000</pubDate><guid>https://www.eurogamer.net/sword-of-the-sea-review</guid><category>Action Adventure</category><category>Sword of the Sea</category><category>Third person</category><category>PS5</category><category>Story Rich</category><category>Indie</category><category>Single Player</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Sword-of-the-Sea-review-3.JPG?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Sword-of-the-Sea-review-3.JPG?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>What do we actually mean, when we call a game rewarding? I reckon typically it's one of two things. First you have games that reward you for playing them well: rewards are given in return for achievement or superlative skill &ndash; a new outfit, a Legendary Cuirass, a skill point or two. Then you have the ones where you're awarded simply for playing the game at all, that kind of external stimulus for engagement. The Skinner box method, basically, where you get daily bonuses for everything from simply logging in to maxing out your battle pass. What Sword of the Sea reminded me, as I lanced my way through desert dunes, 720'd my way across cliff edges, nosedived off a mountain face, or just awkwardly bunny hopped my way along a ledge I wasn't sure I was actually meant to climb, is that there's a third way. A game that rewards you neither for just playing nor for playing well, but for playing it <em>right</em>.</p> <p><a href="https://www.eurogamer.net/sword-of-the-sea-review">Read more</a></p>]]></description></item><item><title>Mafia: The Old Country review</title><link>https://www.eurogamer.net/mafia-the-old-country-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Wed, 13 Aug 2025 14:12:09 +0000</pubDate><guid>https://www.eurogamer.net/mafia-the-old-country-review</guid><category>2K</category><category>Action Adventure</category><category>Third person</category><category>PS5</category><category>Shooter</category><category>PC</category><category>Single Player</category><category>First person</category><category>Mafia: The Old Country</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/mafia-the-old-country-review-header.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/mafia-the-old-country-review-header.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>I hate to start a review with a clich&eacute;, but reader, I'm doing it. <a href="https://www.eurogamer.net/games/mafia-the-old-country">Mafia: The Old Country</a> is that occasional sort of experience that is 'more than the sum of its parts'. On paper, I don't think I should like this game as much as I do. When I stop and <em>really</em> think about it - y'know, squinting a little with concentration - I actually think I really <em>do</em> like it a little less. But on balance, in my heart, I greatly enjoyed the whirlwind of mob tropes developer <a href="https://www.eurogamer.net/companies/hangar13">Hangar 13</a> has strung together here.</p> <p><a href="https://www.eurogamer.net/mafia-the-old-country-review">Read more</a></p>]]></description></item><item><title>Grounded 2 early access review</title><link>https://www.eurogamer.net/grounded-2-early-access-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Robert Purchese</dc:creator><pubDate>Wed, 06 Aug 2025 11:05:28 +0000</pubDate><guid>https://www.eurogamer.net/grounded-2-early-access-review</guid><category>Action Adventure</category><category>Multiplayer Cooperative</category><category>Grounded 2</category><category>Multiplayer Competitive</category><category>RPG</category><category>Third person</category><category>Xbox Game Studios</category><category>Sandbox</category><category>Single Player</category><category>First person</category><category>Obsidian Entertainment</category><media:content medium="image" url="https://assetsio.gnwcdn.com/grounded-2---review---picnic-ant-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/grounded-2---review---picnic-ant-header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>The ant-sized thrills of Grounded return in a sequel which lays exciting foundations for the future. There's work to do but, already, an exciting adventure to have.</p> <p><a href="https://www.eurogamer.net/grounded-2-early-access-review">Read more</a></p>]]></description></item><item><title>Tales of the Shire review</title><link>https://www.eurogamer.net/tales-of-the-shire-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lottie Lynn</dc:creator><pubDate>Sat, 02 Aug 2025 08:12:57 +0000</pubDate><guid>https://www.eurogamer.net/tales-of-the-shire-review</guid><category>PS4</category><category>Bird view / Isometric</category><category>Nintendo Switch</category><category>PS5</category><category>Private Division</category><category>RPG</category><category>Third person</category><category>Xbox One</category><category>Weta Workshop</category><category>Indie</category><category>Single Player</category><category>Tales of the Shire</category><category>Simulation</category><category>PC</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Tales-of-the-Shire-Header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Tales-of-the-Shire-Header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>When I was small, my Dad would read to me before bed. One night I asked if he would re-read The Lion, The Witch and The Wardrobe only to be told he'd had enough of 'Jesus Lion.' Instead, he brought out a book with a dragon raging above a burning town on its cover. It was called The Hobbit. I was easily enchanted with Bilbo's journey - talking eagles, riddles in the dark, Smaug - and, best of all, there was more.</p> <p><a href="https://www.eurogamer.net/tales-of-the-shire-review">Read more</a></p>]]></description></item><item><title>Wheel World review</title><link>https://www.eurogamer.net/wheel-world-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Sat, 26 Jul 2025 08:00:00 +0000</pubDate><guid>https://www.eurogamer.net/wheel-world-review</guid><category>Action Adventure</category><category>Third person</category><category>Sports</category><category>Messhof</category><category>Racing</category><category>Single Player</category><category>Wheel World</category><media:content medium="image" url="https://assetsio.gnwcdn.com/wheel-world-review-header.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/wheel-world-review-header.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Amongst its many riches, Wheel World is a reminder that a game can appear to be constructed from familiar pieces while still feeling entirely unfamiliar to play.</p> <p><a href="https://www.eurogamer.net/wheel-world-review">Read more</a></p>]]></description></item><item><title>Wuchang: Fallen Feathers review</title><link>https://www.eurogamer.net/wuchang-fallen-feathers-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Kaan Serin</dc:creator><pubDate>Wed, 23 Jul 2025 02:00:00 +0000</pubDate><guid>https://www.eurogamer.net/wuchang-fallen-feathers-review</guid><category>Leenzee Games</category><category>Action Adventure</category><category>Third person</category><category>PS5</category><category>RPG</category><category>PC</category><category>Indie</category><category>Single Player</category><category>505 Games</category><category>Xbox Series X/S</category><category>Wuchang: Fallen Feathers</category><media:content medium="image" url="https://assetsio.gnwcdn.com/wuchang-review-header.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/wuchang-review-header.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Comfort meals. Everyone has a go-to dish they eat when they just need a shot of nostalgia or the proverbial warm hug - a bowl of soup, say, or a nice big packet of crisps. Or a tough-as-nails action-RPG that'll have you lobbing threatening obscenities at the fictional monsters on your screen in the late hours of the night. Slight tangent there - I promise this isn't an intro to a recipe blog. It's namely because playing Wuchang: Fallen Feathers feels a lot like, you guessed it, eating your favourite comfort food, if your comfort food happens to be strict soulslikes. It's great, sure. It's also rarely going to offer you any real amount of surprise.</p> <p><a href="https://www.eurogamer.net/wuchang-fallen-feathers-review">Read more</a></p>]]></description></item><item><title>Donkey Kong Bananza review</title><link>https://www.eurogamer.net/donkey-kong-bananza-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Wed, 16 Jul 2025 12:00:00 +0000</pubDate><guid>https://www.eurogamer.net/donkey-kong-bananza-review</guid><category>Action Adventure</category><category>Third person</category><category>Side view</category><category>Donkey Kong Bananza</category><category>Nintendo Switch 2</category><category>Platformer</category><category>Single Player</category><category>Nintendo</category><media:content medium="image" url="https://assetsio.gnwcdn.com/dk-review.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/dk-review.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>
To properly encapsulate how I feel about <a href="https://www.eurogamer.net/games/donkey-kong-bananza">Donkey Kong Bananza</a>, you almost have to start at the finish. No spoilers here, obviously, but I have to say that I think this game has one of the finest finales of any Nintendo game ever. There's a delightful build-up of adrenaline as story beats and experimental mechanical evolutions are gleefully layered atop each other. It's difficult to not have a great big smile on your face as the game hurtles towards its finish. It's pretty masterfully done.
</p> <p><a href="https://www.eurogamer.net/donkey-kong-bananza-review">Read more</a></p>]]></description></item><item><title>Eriksholm: The Stolen Dream review</title><link>https://www.eurogamer.net/eriksholm-the-stolen-dream-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jim Trinca</dc:creator><pubDate>Mon, 14 Jul 2025 13:21:51 +0000</pubDate><guid>https://www.eurogamer.net/eriksholm-the-stolen-dream-review</guid><category>Eriksholm: The Stolen Dream</category><category>Action Adventure</category><category>Bird view / Isometric</category><category>River End Games</category><category>Single Player</category><category>Strategy</category><media:content medium="image" url="https://assetsio.gnwcdn.com/eriksholm-review-header.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/eriksholm-review-header.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>The stealth strategy genre lost one of its great studios two years ago when Mimimi Games, developers of Shadow Tactics, Desperados 3, and Shadow Gambit decided, after that string of absolute bangers, to call it a day. In lieu of a new Shadow game from the masters, River End Games - a new group of industry veterans whose CVs cover everything from Unraveled 2 to Battlefield - have stepped into that void with Eriksholm: The Stolen Dream, and it makes a fairly good crack at scratching that itch.
</p> <p><a href="https://www.eurogamer.net/eriksholm-the-stolen-dream-review">Read more</a></p>]]></description></item><item><title>Tony Hawk's Pro Skater 3 + 4 review</title><link>https://www.eurogamer.net/tony-hawks-pro-skater-3-4-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Fri, 11 Jul 2025 11:54:19 +0000</pubDate><guid>https://www.eurogamer.net/tony-hawks-pro-skater-3-4-review</guid><category>PS4</category><category>Tony Hawk's Pro Skater 3 + 4</category><category>Activision</category><category>Nintendo Switch</category><category>Multiplayer Competitive</category><category>PS5</category><category>Third person</category><category>Sports</category><category>Xbox One</category><category>Single Player</category><category>Simulation</category><category>Iron Galaxy Studios</category><category>PC</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/tony-hawks-pro-skater-3-and-4-promo-art-tony-hawk-trick-in-halfpipe.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/tony-hawks-pro-skater-3-and-4-promo-art-tony-hawk-trick-in-halfpipe.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>There's a moment in Alcatraz that I think is pretty much perfect. Here is the deal. I have two goals I'm aiming for. There's the secret tape, which I can see, high up, but cannot reach, and there's a mini mission where I must free a prisoner from the main prison block. To do that, I need to knock over a bunch of wheelie bins to find a set of hidden keys, and then beat it back to the central block to unlock the doors.</p> <p><a href="https://www.eurogamer.net/tony-hawks-pro-skater-3-4-review">Read more</a></p>]]></description></item><item><title>Meze 99 Classics review: style meets substance in a winning combination</title><link>https://www.eurogamer.net/digitalfoundry-2025-meze-99-classics-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Reece Bithrey</dc:creator><pubDate>Sat, 05 Jul 2025 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-meze-99-classics-review</guid><category>Android</category><category>iOS</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Meze-99-Classic-1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Meze-99-Classic-1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Audiophile headphones don't have to be super-expensive, as Meze proved with the <a href="https://www.eurogamer.net/digitalfoundry-2024-meze-99-neo-review-stylish-and-sleek-looks-with-a-warm-and-detailed-sound-profile">99 Neos</a> we reviewed last year. Now the 99 Classics are here, offering a step up in materials - walnut earcups and a spring steel frame - and a subtly different sound signature in exchange for a higher <a href="https://zdcs.link/Qd7Ojv" rel="sponsored">&pound;269</a>/<a href="https://zdcs.link/aM6kZ4" rel="sponsored">$309</a> price. </p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-meze-99-classics-review">Read more</a></p>]]></description></item><item><title>Noble Audio Fokus Apollo review: the best of both worlds?</title><link>https://www.eurogamer.net/digitalfoundry-2025-noble-audio-fokus-apollo-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Reece Bithrey</dc:creator><pubDate>Wed, 02 Jul 2025 15:00:00 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-noble-audio-fokus-apollo-review</guid><category>Android</category><category>iOS</category><category>Noble Audio</category><category>Digital Foundry</category><category>Headphones</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Noble-Audio-FoKus-Apollo-1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Noble-Audio-FoKus-Apollo-1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>More and more companies are making premium wireless headphones as of late, from established players such as Bowers & Wilkins and Focal (creators of the marvellous <a href="https://www.eurogamer.net/digitalfoundry-2023-focal-bathys-review-sublime-audio-and-a-whole-lotta-style">Bathys</a>) to newer disruptors such as Noble Audio, the folks behind the Fokus Apollo set I have here. These are a <a href="https://hifonix.co.uk/detail/noble-audio-apollo-tws-headphones-black/" rel="sponsored">&pound;589</a>/<a href="https://nobleaudio.com/products/fokus-apollo" rel="sponsored">$649</a> set of wireless noise-cancelling headphones that marks the brand's first move into over-ear designs, with an unusual hybrid approach that combines traditional dynamic drivers and more modern planar magnetic drivers.</p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-noble-audio-fokus-apollo-review">Read more</a></p>]]></description></item><item><title>System Shock 2: 25th Anniversary Remaster review</title><link>https://www.eurogamer.net/system-shock-2-25th-anniversary-remaster-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rick Lane</dc:creator><pubDate>Thu, 26 Jun 2025 12:04:02 +0000</pubDate><guid>https://www.eurogamer.net/system-shock-2-25th-anniversary-remaster-review</guid><category>FPS</category><category>System Shock 2: 25th Anniversary Remaster</category><category>RPG</category><category>Shooter</category><category>Nightdive Studios</category><category>Single Player</category><category>Science Fiction</category><category>First person</category><category>PC</category><category>Puzzle</category><media:content medium="image" url="https://assetsio.gnwcdn.com/4_iwaXIJe.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/4_iwaXIJe.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Reviewing <a href="https://www.eurogamer.net/games/system-shock-2">System Shock 2</a>'s 25th anniversary remaster should have been the easiest gig of my career. A stone-cold classic lovingly updated by a studio that exists <em>because </em>of System Shock 2? Let's whack five stars over a picture of SHODAN's face and call it lunch.</p> <p><a href="https://www.eurogamer.net/system-shock-2-25th-anniversary-remaster-review">Read more</a></p>]]></description></item><item><title>Death Stranding 2: On The Beach review</title><link>https://www.eurogamer.net/death-stranding-2-on-the-beach-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lewis Gordon</dc:creator><pubDate>Mon, 23 Jun 2025 12:00:00 +0000</pubDate><guid>https://www.eurogamer.net/death-stranding-2-on-the-beach-review</guid><category>Action Adventure</category><category>Third person</category><category>Death Stranding 2: On the Beach</category><category>Shooter</category><category>Blockbuster</category><category>Single Player</category><category>Kojima Productions</category><media:content medium="image" url="https://assetsio.gnwcdn.com/DEATH-STRANDING-2_-ON-THE-BEACH_20250606213147.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/DEATH-STRANDING-2_-ON-THE-BEACH_20250606213147.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>We open with a scene of touching paternal intimacy. Sam Porter Bridges is sitting with a baby strapped to his chest, at the top of a mountain in northern Mexico. The young child is Lou (BB of the first Death Stranding), no longer attached to Sam in a creepy jar but a regular baby carrier. The pair's hands touch, one big, one small, the deftly rendered physical contact framed by a gigantic powder-blue sky and a panoramic landscape riven by deep rocky gorges. Sam picks himself up, seeming to dance fleet-footed all the way down the spindly, photorealistic ridges in front of him. As he runs, sometimes bounding, Lou giggles with delight.</p> <p><a href="https://www.eurogamer.net/death-stranding-2-on-the-beach-review">Read more</a></p>]]></description></item><item><title>FBC: Firebreak review</title><link>https://www.eurogamer.net/fbc-firebreak-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Fri, 20 Jun 2025 10:48:04 +0000</pubDate><guid>https://www.eurogamer.net/fbc-firebreak-review</guid><category>Remedy Entertainment</category><category>FPS</category><category>Multiplayer Cooperative</category><category>Multiplayer Competitive</category><category>PS5</category><category>Shooter</category><category>FBC: Firebreak</category><category>First person</category><category>PC</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Firebreak-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Firebreak-header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>On my best runs, with the best accidental match-ups, I've been the watering can guy. I'll deploy alongside two far more talented players, and they'll fix machinery and fight the hordes while I handle the watering. I'll put out ground-based fires to allow for freedom of movement and to stop enemies being enraged by flames. I'll put out any fires on my allies when they accidentally set light to themselves, so they don't have to race back to the nearest shower block.</p> <p><a href="https://www.eurogamer.net/fbc-firebreak-review">Read more</a></p>]]></description></item><item><title>Dune: Awakening review</title><link>https://www.eurogamer.net/dune-awakening-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Wed, 18 Jun 2025 13:54:11 +0000</pubDate><guid>https://www.eurogamer.net/dune-awakening-review</guid><category>Funcom</category><category>Action Adventure</category><category>Multiplayer Cooperative</category><category>Multiplayer Competitive</category><category>RPG</category><category>Dune: Awakening</category><category>PC</category><category>MMORPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/dune-ass.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/dune-ass.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Perilous are your first and millionth steps on the sands of <a href="https://www.eurogamer.net/games/dune-awakening">Dune: Awakening</a>, an unashamedly harsh game that throws you deep within the desert, along with nothing but a crafting kit and a vague mission: Find the Fremen, wake the Sleeper. What starts as a lonesome journey of scavenging scrap metal and sucking dew from planets gradually morphs into server-wide clashes over spice and fortune. It's a survival game experience unlike any other I've played.</p> <p><a href="https://www.eurogamer.net/dune-awakening-review">Read more</a></p>]]></description></item><item><title>TRON: Catalyst review</title><link>https://www.eurogamer.net/tron-catalyst-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jim Trinca</dc:creator><pubDate>Wed, 18 Jun 2025 09:42:34 +0000</pubDate><guid>https://www.eurogamer.net/tron-catalyst-review</guid><category>Tron: Catalyst</category><category>Action Adventure</category><category>Nintendo Switch</category><category>Devolver Digital</category><category>PS5</category><category>Single Player</category><category>Bithell Games</category><category>PC</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/TRON-2_B3D1NT4.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/TRON-2_B3D1NT4.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>In a world where the dividing line between a handheld game and a Big Telly game is entirely down to personal preference, it might seem redundant to single out TRON: Catalyst for praise as being particularly good on portables. But it is. It has the feel of a really good PSP or DS era tie-in game. It's engineered for compactness and bite-sized play sessions, with simple controls, short quests, and concise story beats. And its compactness is reflected in the price. There's no mistaking Catalyst's modest, indie budget. Its scope and ambition, however, are anything but modest.</p> <p><a href="https://www.eurogamer.net/tron-catalyst-review">Read more</a></p>]]></description></item><item><title>Finalmouse ULX Prophecy review: this 38g wireless mouse comes with 8K polling and a £150 price tag</title><link>https://www.eurogamer.net/digitalfoundry-2025-finalmouse-ulx-prophecy-review-38g-8k-150-quid</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Will Judd</dc:creator><pubDate>Tue, 17 Jun 2025 14:30:00 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-finalmouse-ulx-prophecy-review-38g-8k-150-quid</guid><category>PC</category><category>Finalmouse</category><category>Digital Foundry</category><media:content medium="image" url="https://assetsio.gnwcdn.com/DSCF9058-edit.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/DSCF9058-edit.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>What's the most you've ever spent on a computer mouse? For the vast majority of people, the amount probably doesn't exceed &pound;20 - and even for PC gamers, the <a href="https://www.eurogamer.net/digitalfoundry-best-gaming-mouse-7010">most popular mice</a> tend to fit into that &pound;20 to &pound;40 window, like the &pound;38 Logitech G502 or &pound;18 Razer DeathAdder. Add on wireless, or high-end components, and you might be looking at double that figure. - including the highlight of today's piece, the Finalmouse ULX Prophecy, which costs one hundred and fifty of your Earth pounds. </p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-finalmouse-ulx-prophecy-review-38g-8k-150-quid">Read more</a></p>]]></description></item><item><title>MindsEye review</title><link>https://www.eurogamer.net/mindseye-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rick Lane</dc:creator><pubDate>Mon, 16 Jun 2025 11:53:37 +0000</pubDate><guid>https://www.eurogamer.net/mindseye-review</guid><category>MindsEye</category><category>IO Interactive</category><category>Action Adventure</category><category>Third person</category><category>PS5</category><category>Single Player</category><category>PC</category><category>Xbox Series X/S</category><category>Build A Rocket Boy</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Header_mySky2c.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Header_mySky2c.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>You might not believe it based on the score, but I was fully in <a data-keyword="true" href="https://www.eurogamer.net/games/mindseye">MindsEye</a>'s corner during the runup to launch. There was a time when cover shooters and city-sized driving games were wearyingly common, but at a time when every action game is a soulslike, a roguelite, a live-service multiplayer shooter, or Doom, the good old fashioned GTA clone is a rare treat indeed.</p> <p><a href="https://www.eurogamer.net/mindseye-review">Read more</a></p>]]></description></item><item><title>The Alters review</title><link>https://www.eurogamer.net/the-alters-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Robert Purchese</dc:creator><pubDate>Fri, 13 Jun 2025 16:08:12 +0000</pubDate><guid>https://www.eurogamer.net/the-alters-review</guid><category>Action Adventure</category><category>Bird view / Isometric</category><category>Third person</category><category>11 Bit Studios</category><category>Single Player</category><category>Simulation</category><category>The Alters</category><media:content medium="image" url="https://assetsio.gnwcdn.com/alters-headline-image.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/alters-headline-image.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>The Alters achieves something tense and new by merging strategy base-building with third-person exploration and a sci-fi story about cloning yourself. But repetition and complicated busywork mar the overall effect.</p> <p><a href="https://www.eurogamer.net/the-alters-review">Read more</a></p>]]></description></item><item><title>Mario Kart World review</title><link>https://www.eurogamer.net/mario-kart-world-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Orry</dc:creator><pubDate>Wed, 11 Jun 2025 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/mario-kart-world-review</guid><category>Third person</category><category>Multiplayer Competitive</category><category>Mario Kart World</category><category>Nintendo Switch 2</category><category>Racing</category><category>Single Player</category><category>Nintendo</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Mario_Kart_World_header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Mario_Kart_World_header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p><a data-keyword="true" href="https://www.eurogamer.net/games/mario-kart-world">Mario Kart World</a> offers neat twists on the classic Mario Kart formula, but its open-world ambitions are somewhat let down by some classic Nintendo quirkiness.</p> <p><a href="https://www.eurogamer.net/mario-kart-world-review">Read more</a></p>]]></description></item><item><title>A review of the Switch 2 as much as you can review a new console after a weekend in its company</title><link>https://www.eurogamer.net/a-review-of-the-switch-2-as-much-as-you-can-review-a-new-console-after-a-weekend-in-its-company</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Mon, 09 Jun 2025 13:35:00 +0000</pubDate><guid>https://www.eurogamer.net/a-review-of-the-switch-2-as-much-as-you-can-review-a-new-console-after-a-weekend-in-its-company</guid><category>Exploration</category><category>Third person</category><category>Nintendo Switch</category><category>Multiplayer Competitive</category><category>PS5</category><category>Racing</category><category>Cyberpunk 2077</category><category>Nintendo</category><category>A Short Hike</category><category>The Legend of Zelda: Tears of the Kingdom</category><category>Mario Kart World</category><category>Open World</category><category>Nintendo Switch 2</category><category>Story Rich</category><category>Xbox One</category><category>Nintendo Switch Online</category><category>CD Projekt RED</category><category>Shooter</category><category>First person</category><category>Xbox Series X/S</category><category>PS4</category><category>Action Adventure</category><category>Bird view / Isometric</category><category>Adamgryu</category><category>RPG</category><category>Platformer</category><category>CD Projekt</category><category>Indie</category><category>Single Player</category><category>Science Fiction</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/weekendhollywood.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/weekendhollywood.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>For years, the rule in Hollywood was pretty simple: familiarity but with a twist. Cheers, but it's in a coffee shop, and everyone's in their twenties. Lost, but it's in LA with Joseph Fiennes. Sure, this didn't always work - I still think fondly of you, FlashForward - but it worked a lot of the time. Crucially, it was easy to grasp why it <em>should</em> work. We love formulas, and we love gentle variations on the formula to keep us guessing, to keep us nimble. But at the heart of it there's familiarity, and familiarity is a very, very lovely thing in the right circumstances.</p> <p><a href="https://www.eurogamer.net/a-review-of-the-switch-2-as-much-as-you-can-review-a-new-console-after-a-weekend-in-its-company">Read more</a></p>]]></description></item><item><title>Nintendo Switch 2 Welcome Tour review</title><link>https://www.eurogamer.net/nintendo-switch-2-welcome-tour-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Fri, 06 Jun 2025 11:37:35 +0000</pubDate><guid>https://www.eurogamer.net/nintendo-switch-2-welcome-tour-review</guid><category>Arcade</category><category>Action Adventure</category><category>Bird view / Isometric</category><category>Nintendo Switch 2</category><category>Single Player</category><category>Nintendo Switch 2 Welcome Tour</category><category>Nintendo</category><media:content medium="image" url="https://assetsio.gnwcdn.com/welcome-tour-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/welcome-tour-header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p><a href="https://www.eurogamer.net/games/nintendo-switch-2-welcome-tour">Nintendo Switch 2 Welcome Tour</a> costs &pound;7.99, and for a while it does feel a bit like you've paid someone to show you their carefully alphabetised 5K completion medals. A big part of the tour is a stamp rally. You are a tiny little person moving through dioramas formed by massive versions of the <a data-keyword="true" href="https://www.eurogamer.net/nintendo-switch-2-launch-day-live">Switch 2</a> hardware and its accessories, and whenever you reach a new feature - a button, a port - a little stamp station pops up and you collect the stamp.</p> <p><a href="https://www.eurogamer.net/nintendo-switch-2-welcome-tour-review">Read more</a></p>]]></description></item><item><title>A completely timely review of Nintendo's controversial, expensive handheld</title><link>https://www.eurogamer.net/virtual-boy-switch-2-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Alex Donaldson</dc:creator><pubDate>Wed, 04 Jun 2025 16:00:00 +0000</pubDate><guid>https://www.eurogamer.net/virtual-boy-switch-2-review</guid><category>Virtual Boy</category><category>Nintendo Switch 2</category><category>Nintendo</category><media:content medium="image" url="https://assetsio.gnwcdn.com/switch-2-virtual-boy-article-featured.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/switch-2-virtual-boy-article-featured.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>It's that most thrilling time, the dawn of a new hardware generation. It's gaming Christmas! As a critic, that means it's time for that finest tradition - an intense period of bedding in with a new piece of hardware, vigorously road-testing it so that we can inform you, our delightful readers, if this thrilling new piece of tech is worth your money.</p> <p><a href="https://www.eurogamer.net/virtual-boy-switch-2-review">Read more</a></p>]]></description></item><item><title>AMD Radeon RX 9060 XT 16GB review: a potent challenger to RTX 5060 Ti</title><link>https://www.eurogamer.net/digitalfoundry-2025-amd-radeon-rx-9060-xt-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Richard Leadbetter</dc:creator><pubDate>Wed, 04 Jun 2025 13:22:05 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-amd-radeon-rx-9060-xt-review</guid><category>Graphics Cards</category><category>Hardware</category><category>Digital Foundry</category><category>PC</category><category>AMD</category><media:content medium="image" url="https://assetsio.gnwcdn.com/card_7hNYu2l.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/card_7hNYu2l.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>AMD is looking to disrupt the mainstream GPU market with its RX 9060 XT in the same way that its xx70 class products caused so many problems for Nvidia's RTX 5070 and RTX 5070 Ti. The formula is remarkably straightforward: attack the entry-level RTX 5060 by offering a similarly 8GB-equipped product with a lot more performance for the same price: $299. Meanwhile, AMD's ambitions for its 16GB alternative are laudable. It may not be as fast as the RTX 5060 Ti, but it's not <em>that</em> far off and it costs a whole lot less: $350 vs $430. In the UK, the RX 9060 XT prices are different, of course, with suggested retail prices of &pound;270 for the 8GB model and &pound;315 for the 16GB card.</p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-amd-radeon-rx-9060-xt-review">Read more</a></p>]]></description></item><item><title>Fulcrum Defender review</title><link>https://www.eurogamer.net/fulcrum-defender-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Tue, 03 Jun 2025 09:24:16 +0000</pubDate><guid>https://www.eurogamer.net/fulcrum-defender-review</guid><category>Arcade</category><category>Space Combat</category><category>Shooter</category><category>Indie</category><category>Science Fiction</category><category>Playdate</category><category>Fulcrum Defender</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Fulcrum-header.gif?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Fulcrum-header.gif?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Up until now, Subset Games has made two games, and they're both kind of ideal. Perfection has no place in art, but these things are really special. FTL is a terrifying and hilarious game about steering a ship across the galaxy in short hops, managing various stats, accidentally venting your comrades into space, and dealing with robot invaders who can literally shoot their way into your hull. Into the Breach is a game of tactics and positioning as you take three units into compact turn-based battles that clearer heads than mine have pointed out wouldn't be out of place on the games page of a newspaper.</p> <p><a href="https://www.eurogamer.net/fulcrum-defender-review">Read more</a></p>]]></description></item><item><title>Thrustmaster T598 + Hypercar Wheel review: a great value PC/PS5 sim racing wheel and pedals built on novel tech</title><link>https://www.eurogamer.net/digitalfoundry-2025-thrustmaster-t598-hypercar-wheel-review-a-solid-mid-range-sim-racing-setup-built-on-novel-tech</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Will Judd</dc:creator><pubDate>Sun, 01 Jun 2025 09:00:00 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-thrustmaster-t598-hypercar-wheel-review-a-solid-mid-range-sim-racing-setup-built-on-novel-tech</guid><category>Assetto Corsa EVO</category><category>Third person</category><category>Multiplayer Competitive</category><category>PS5</category><category>F1 25</category><category>Racing</category><category>Bandai Namco Entertainment</category><category>Simulation</category><category>F1 23</category><category>Racing Simulation</category><category>Racing Wheel</category><category>Open World</category><category>Sports</category><category>Xbox One</category><category>Assetto Corsa</category><category>F1 24</category><category>EA Sports</category><category>Virtual Reality</category><category>Electronic Arts</category><category>Multiplayer Cooperative</category><category>Codemasters</category><category>PC</category><category>Project Cars 3</category><category>First person</category><category>Xbox Series X/S</category><category>Thrustmaster</category><category>PS4</category><category>Bird view / Isometric</category><category>Side view</category><category>505 Games</category><category>Frontier Developments</category><category>Indie</category><category>Kunos Simulazioni</category><category>Single Player</category><category>Slightly Mad Studios</category><category>VR</category><category>Strategy</category><category>eSports relevant</category><media:content medium="image" url="https://assetsio.gnwcdn.com/IMG20250525192224.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/IMG20250525192224.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>We've seen an explosion in the number of affordable direct drive (DD) racing wheels over the past couple of years, with Fanatec and Moza offering increasingly inexpensive options that still deliver the precise, quick and long-lasting force feedback that cheaper gear- or belt-driven wheels can't match. </p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-thrustmaster-t598-hypercar-wheel-review-a-solid-mid-range-sim-racing-setup-built-on-novel-tech">Read more</a></p>]]></description></item><item><title>Elden Ring Nightreign review</title><link>https://www.eurogamer.net/elden-ring-nightreign-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ed Nightingale</dc:creator><pubDate>Wed, 28 May 2025 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/elden-ring-nightreign-review</guid><category>Multiplayer Cooperative</category><category>Third person</category><category>Multiplayer Competitive</category><category>PS5</category><category>RPG</category><category>PC</category><category>FromSoftware</category><category>Single Player</category><category>Xbox Series X/S</category><category>Bandai Namco Entertainment</category><category>Elden Ring: Nightreign</category><category>RPG: Action</category><media:content medium="image" url="https://assetsio.gnwcdn.com/ELDEN-RING-NIGHTREIGN-_-Official-Launch-Trailer-1-20-screenshot.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/ELDEN-RING-NIGHTREIGN-_-Official-Launch-Trailer-1-20-screenshot.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>The first boss is a real hurdle. I'm not talking about the tutorial boss - you're <em>meant </em>to fail at that one - but the first true boss. The Tricephalos Nightlord is a fiery cerberus with a chain whip, who splits into three separate dogs to chase you down. You can't progress until this overgrown puppy is downed, proving a big challenge early on. But isn't this sort of block always the Dark Souls way? It just shows how <a data-keyword="true" href="https://www.eurogamer.net/games/elden-ring-nightreign">Nightreign</a> is an authentic Souls experience. I wouldn't have it any other way.</p> <p><a href="https://www.eurogamer.net/elden-ring-nightreign-review">Read more</a></p>]]></description></item><item><title>Nvidia GeForce RTX 5060 review: better than console performance - but not enough VRAM</title><link>https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5060-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Will Judd</dc:creator><pubDate>Sat, 24 May 2025 16:27:40 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5060-review</guid><category>Hardware</category><category>Nvidia</category><category>Digital Foundry</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/main-thumb-copy-Recovered.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/main-thumb-copy-Recovered.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>The RTX 5060 is here, finally completing the 50-series lineup that debuted five months ago with the 5090. The new "mainstream" graphics card is far from cheap at $299/&pound;270, but ought to offer reasonable performance and efficiency while adding the multi frame generation feature that's exclusive to this generation of GPUs. However, the 5060 also ships with just 8GB of VRAM, which could be a big limitation for those looking to play the latest graphics showcases. </p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5060-review">Read more</a></p>]]></description></item><item><title>Blades of Fire review</title><link>https://www.eurogamer.net/blades-of-fire-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Orry</dc:creator><pubDate>Tue, 20 May 2025 15:00:00 +0000</pubDate><guid>https://www.eurogamer.net/blades-of-fire-review</guid><category>Action Adventure</category><category>PS5</category><category>Xbox Series X/S</category><category>PC</category><category>Fantasy</category><category>Single Player</category><category>Hack &amp; Slash</category><category>Mercury Steam Entertainment</category><category>505 Games</category><category>RPG: Action</category><category>Blades of Fire</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Blades-of-Fire-review-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Blades-of-Fire-review-header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Blades of Fire manages to feel original, lovable, and born of genuine passion, despite the near overwhelming number of problems that could have extinguished it.</p> <p><a href="https://www.eurogamer.net/blades-of-fire-review">Read more</a></p>]]></description></item><item><title>Lushfoil Photography Sim review</title><link>https://www.eurogamer.net/lushfoil-photography-sim-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Tue, 13 May 2025 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/lushfoil-photography-sim-review</guid><category>Action Adventure</category><category>Indie</category><category>Single Player</category><category>Simulation</category><category>First person</category><category>Lushfoil Photography Sim</category><media:content medium="image" url="https://assetsio.gnwcdn.com/IMG_0124.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/IMG_0124.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>In Iceland, when the mists descend, perspective is scrambled. Robbed of context and references, the very small can be mistaken for the very large. A boulder becomes a mountain. A stream becomes a river. With a camera in hand, it's a pleasant task to wander around the pitted black earth and hunt for these instances. Frame things just right, leaving out the tell-tale stakes of a fence or a tentative spreading of moss, and you can create your own Himalayas. The eye is eager to be tricked. The brain is eager to fill in any absences. Click.</p> <p><a href="https://www.eurogamer.net/lushfoil-photography-sim-review">Read more</a></p>]]></description></item><item><title>Doom: The Dark Ages review</title><link>https://www.eurogamer.net/doom-the-dark-ages-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Fri, 09 May 2025 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/doom-the-dark-ages-review</guid><category>FPS</category><category>Shooter</category><category>Doom: The Dark Ages</category><category>Single Player</category><category>First person</category><category>id Software</category><media:content medium="image" url="https://assetsio.gnwcdn.com/doomheader_KL7ZbrZ.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/doomheader_KL7ZbrZ.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Heard about the changes to Doom? They've gone medieval with it, sort of. Also, they've added bowling. Sort of.</p> <p><a href="https://www.eurogamer.net/doom-the-dark-ages-review">Read more</a></p>]]></description></item><item><title>The Midnight Walk review</title><link>https://www.eurogamer.net/the-midnight-walk-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Orry</dc:creator><pubDate>Thu, 08 May 2025 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/the-midnight-walk-review</guid><category>Horror</category><category>PlayStation VR2</category><category>Action Adventure</category><category>PS5</category><category>zoink games</category><category>Fantasy</category><category>The Midnight Walk</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/the-midnight-walk-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/the-midnight-walk-header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>A wondrous dreamlike world to explore in or out of VR, but a story that doesn't always hit as hard as you might want.</p> <p><a href="https://www.eurogamer.net/the-midnight-walk-review">Read more</a></p>]]></description></item><item><title>Revenge of the Savage Planet review</title><link>https://www.eurogamer.net/revenge-of-the-savage-planet-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Robert Purchese</dc:creator><pubDate>Tue, 06 May 2025 16:00:00 +0000</pubDate><guid>https://www.eurogamer.net/revenge-of-the-savage-planet-review</guid><category>Exploration</category><category>Comedy</category><category>Action Adventure</category><category>Multiplayer Cooperative</category><category>Multiplayer Competitive</category><category>Third person</category><category>Shooter</category><category>Racoon Logic</category><category>Full product</category><category>Indie</category><category>Single Player</category><category>Revenge of the Savage Planet</category><category>Science Fiction</category><category>Metroidvania</category><media:content medium="image" url="https://assetsio.gnwcdn.com/revenge-of-the-savage-planet-1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/revenge-of-the-savage-planet-1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>A zany, knockabout co-op action adventure that's kaleidoscopically colourful but wears you out before you get to the good stuff.</p> <p><a href="https://www.eurogamer.net/revenge-of-the-savage-planet-review">Read more</a></p>]]></description></item><item><title>Nacon Revolution X Unlimited controller review: customisation is king</title><link>https://www.eurogamer.net/digitalfoundry-2025-nacon-revolution-x-unlimited-controller-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Reece Bithrey</dc:creator><pubDate>Sun, 04 May 2025 09:00:00 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-nacon-revolution-x-unlimited-controller-review</guid><category>Nacon</category><category>Xbox One</category><category>Digital Foundry</category><category>Controllers</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Nacon-Revolution-X-Unlimited-2_6Pf9PoJ.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Nacon-Revolution-X-Unlimited-2_6Pf9PoJ.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>At first blush, the Nacon Revolution X Unlimited might look like 'just' another pro-grade Xbox controller to rival Microsoft's oft-recommended Elite Series 2, but the inclusion of Hall Effect sticks, a screen and some unique PC features could help it become one <a href="https://www.eurogamer.net/digitalfoundry-best-pc-gaming-controller-gamepad">best PC controllers</a> we've tested. That said, it does have its weak points too - and an eye-watering asking price. Here's what I've discovered after a couple of weeks of testing versus the Elite Series 2 and Scuf Instinct Pro, a top third-party option. </p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-nacon-revolution-x-unlimited-controller-review">Read more</a></p>]]></description></item><item><title>Despelote review</title><link>https://www.eurogamer.net/despelote-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chris Tapsell</dc:creator><pubDate>Thu, 01 May 2025 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/despelote-review</guid><category>Despelote</category><category>Action Adventure</category><category>Third person</category><category>Sports</category><category>Panic</category><category>Indie</category><category>Text</category><category>Single Player</category><media:content medium="image" url="https://assetsio.gnwcdn.com/despelote-header-image.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/despelote-header-image.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>For such an ostensibly small game, there's such bigness to Despelote. On the surface this is a game about football, its humble joys and seemingly unstoppable knack for rendering whole nations enraptured. Beneath that surface however is something more inward facing, a reflective game about its creators, and the act of creating - about the act of remembering, too, this game being one about their own, half-imagined memories. The result is special, something personal and universal all at once.</p> <p><a href="https://www.eurogamer.net/despelote-review">Read more</a></p>]]></description></item><item><title>Skin Deep review</title><link>https://www.eurogamer.net/skin-deep-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Mon, 28 Apr 2025 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/skin-deep-review</guid><category>Skin Deep</category><category>Indie</category><category>Single Player</category><category>First person</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Skin-deep-header_TB4FdF4.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Skin-deep-header_TB4FdF4.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>There's a library in Skin Deep that really isn't screwing around. It's in outer space for one thing, and for another its calm, ordered stacks are protected by fidgety electrical gates that zap you if you're trying to move through them with a book you haven't checked out. Check enough books back <em>in</em>, meanwhile, and you'll be rewarded with a gun. I suspect this place is a librarian's dream.</p> <p><a href="https://www.eurogamer.net/skin-deep-review">Read more</a></p>]]></description></item><item><title>Promise Mascot Agency review</title><link>https://www.eurogamer.net/promise-mascot-agency-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Thu, 24 Apr 2025 08:00:00 +0000</pubDate><guid>https://www.eurogamer.net/promise-mascot-agency-review</guid><category>PS4</category><category>Action Adventure</category><category>Third person</category><category>Nintendo Switch</category><category>Promise Mascot Agency</category><category>PS5</category><category>Open World</category><category>RPG</category><category>Story Rich</category><category>Xbox One</category><category>Indie</category><category>Single Player</category><category>Management</category><category>Simulation</category><category>PC</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/20250421125432_1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/20250421125432_1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>One of the loveliest books I've read in the last few years is J. L. Carr's short novel A Month in the Country. The book's about a lot of things - and I may have written about it before on Eurogamer - but, broadly, the novel concerns a veteran of the first world war who turns up in a small village up north to uncover a piece of art that's been concealed in the church. For a month he works in the church, restoring a lost mural element by careful element, having nightmares of the mud and gas at night and making tentative friendships during the day. Nothing happens and everything happens. At the end, he leaves and is - somehow - transformed by the experience.</p> <p><a href="https://www.eurogamer.net/promise-mascot-agency-review">Read more</a></p>]]></description></item><item><title>Clair Obscur: Expedition 33 review</title><link>https://www.eurogamer.net/clair-obscur-expedition-33-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ed Nightingale</dc:creator><pubDate>Wed, 23 Apr 2025 09:00:00 +0000</pubDate><guid>https://www.eurogamer.net/clair-obscur-expedition-33-review</guid><category>Clair Obscur: Expedition 33</category><category>Third person</category><category>PS5</category><category>RPG</category><category>Sandfall Interactive</category><category>Single Player</category><category>Kepler Interactive</category><category>PC</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Clair-Obscur_-Expedition-33_20250407181150.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Clair-Obscur_-Expedition-33_20250407181150.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>There's a conversation at the start of <a data-keyword="true" href="https://www.eurogamer.net/games/clair-obscur-expedition-33">Clair Obscur: Expedition 33</a> that stuck with me throughout. A pair of ex-lovers discuss why they split up: one wanted children, the other did not. It's the sort of human question that makes a fantasy story - no matter how surreal - a relatable one.</p> <p><a href="https://www.eurogamer.net/clair-obscur-expedition-33-review">Read more</a></p>]]></description></item><item><title>Old Skies review</title><link>https://www.eurogamer.net/old-skies-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Wed, 23 Apr 2025 04:00:00 +0000</pubDate><guid>https://www.eurogamer.net/old-skies-review</guid><category>Action Adventure</category><category>Nintendo Switch</category><category>Side view</category><category>Single Player</category><category>Old Skies</category><category>Point and Click</category><category>Wadjet Eye Games</category><category>PC</category><category>Puzzle</category><media:content medium="image" url="https://assetsio.gnwcdn.com/old-skies-header-crop.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/old-skies-header-crop.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Acclaimed point-and-click studio Wadjet Eye's gently paced, time-travelling genre-hopper blends elegant puzzling and intricate, affecting storytelling to beautiful effect.</p> <p><a href="https://www.eurogamer.net/old-skies-review">Read more</a></p>]]></description></item><item><title>Fatal Fury: City of the Wolves review</title><link>https://www.eurogamer.net/fatal-fury-city-of-the-wolves-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Connor Makar</dc:creator><pubDate>Mon, 21 Apr 2025 07:00:00 +0000</pubDate><guid>https://www.eurogamer.net/fatal-fury-city-of-the-wolves-review</guid><category>Fatal Fury: City of the Wolves</category><category>Multiplayer Competitive</category><category>Side view</category><category>SNK</category><category>Single Player</category><category>Fighting</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Fatal-fury-header-image.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Fatal-fury-header-image.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Over 20 years ago, SNK blew the world away with Garou: Mark of the Wolves. Since then, Fatal Fury has become a relic of the past, loved only by those with wrinkles on their face and a place for gaming classics in their hearts. That flickering ember remains dormant no longer with Fatal Fury: City of the Wolves, a grand resurgence with more money thrown at it than the next unsustainable AI start-up. But does City of the Wolves have what it takes to carve a home for itself in a market dominated by Street Fighter, <a data-keyword="true" href="https://www.eurogamer.net/games/tekken">Tekken</a>, and more? Judged on what I've played, I'd say it's got a damn good shot at doing so.</p> <p><a href="https://www.eurogamer.net/fatal-fury-city-of-the-wolves-review">Read more</a></p>]]></description></item><item><title>Lost Records: Bloom &amp; Rage (Tape 2) review</title><link>https://www.eurogamer.net/lost-records-bloom-rage-tape-2-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Phillips</dc:creator><pubDate>Thu, 17 Apr 2025 11:09:19 +0000</pubDate><guid>https://www.eurogamer.net/lost-records-bloom-rage-tape-2-review</guid><category>DONTNOD Entertainment</category><category>Action Adventure</category><category>Third person</category><category>PS5</category><category>Lost Records: Bloom &amp; Rage</category><category>Indie</category><category>Single Player</category><category>PC</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Lost-Records_-Bloom-_-Rage_20250416001412_.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Lost-Records_-Bloom-_-Rage_20250416001412_.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p><strong>Stronger emotional stakes and faster-paced drama promise an explosive climax that ultimately pulls its biggest punch.</strong></p> <p><a href="https://www.eurogamer.net/lost-records-bloom-rage-tape-2-review">Read more</a></p>]]></description></item><item><title>Nvidia GeForce RTX 5060 Ti 16GB review: decent gen-on-gen uplifts, but RTX 5070 offers better value</title><link>https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5060-ti-16gb-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Richard Leadbetter</dc:creator><pubDate>Wed, 16 Apr 2025 15:00:00 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5060-ti-16gb-review</guid><category>Hardware</category><category>Nvidia</category><category>Digital Foundry</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/P1077354.JPG?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/P1077354.JPG?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>The RTX 5060 Ti is here, and with it, the first ostensibly "mainstream" graphics card from Nvidia's 50-series Blackwell architecture - though with MSRPs at $379/&pound;349 for the 8GB card and $429/&pound;399 for the otherwise identical 16GB variant, there's still an appreciable gap over the entry-level RTX 5060 at $299. </p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5060-ti-16gb-review">Read more</a></p>]]></description></item><item><title>MSI RTX 5090 Suprim Liquid SOC review: overclocked, water-cooled</title><link>https://www.eurogamer.net/digitalfoundry-2025-msi-rtx-5090-liquid-suprim-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Will Judd</dc:creator><pubDate>Sun, 13 Apr 2025 09:00:00 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-msi-rtx-5090-liquid-suprim-review</guid><category>Hardware</category><category>Nvidia</category><category>Digital Foundry</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/5090_FyT6YSB.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/5090_FyT6YSB.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Nvidia's GeForce RTX 5090 is the undisputed <a href="https://www.eurogamer.net/digitalfoundry-best-graphics-card">most powerful consumer graphics card</a>, but <em>which</em> 5090 is the best one? In terms of value, the answer is the cheapest one you can find - probably the Founders Edition at a steep $2000 - but what if you're willing to spend even more and want absolutely top-tier performance? </p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-msi-rtx-5090-liquid-suprim-review">Read more</a></p>]]></description></item><item><title>Blue Prince review</title><link>https://www.eurogamer.net/blue-prince-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Mon, 07 Apr 2025 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/blue-prince-review</guid><category>Exploration</category><category>Mystery</category><category>Action Adventure</category><category>Raw Fury</category><category>Story Rich</category><category>Blue Prince</category><category>Indie</category><category>Walking Sim</category><category>Single Player</category><category>Strategy</category><category>PC</category><category>Puzzle</category><media:content medium="image" url="https://assetsio.gnwcdn.com/blue_prince_2.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/blue_prince_2.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>One of the things video games do really well is absence - specifically <em>recent</em> absence. Dump me into a game world and give me enough clues that someone else has just left and I'll be happy for hours. A cigar still sending up a ribbon of smoke from an overflowing ashtray, the wind plucking at a curtain where a window has been left just slightly open, a microwave that has some kind of horrible lasagne in it that's still - jeepers - giving off a hint of steam? Games are brilliant at this kind of Marie <a data-keyword="true" href="https://www.eurogamer.net/games/celeste">Celeste</a> set-up. Instant mystery. I don't need actual people around. I just want to know who, what, why?</p> <p><a href="https://www.eurogamer.net/blue-prince-review">Read more</a></p>]]></description></item><item><title>A Minecraft Movie review</title><link>https://www.eurogamer.net/a-minecraft-movie-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Fri, 04 Apr 2025 09:59:43 +0000</pubDate><guid>https://www.eurogamer.net/a-minecraft-movie-review</guid><category>A Minecraft Movie (2025)</category><category>Warner Bros.</category><category>Multiplayer Cooperative</category><category>Third person</category><category>Multiplayer Competitive</category><category>Microsoft Studios</category><category>Mojang</category><category>Microsoft</category><category>Single Player</category><category>Simulation</category><category>First person</category><category>MMORPG</category><category>Virtual Reality</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Minecraft_movie_review_header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Minecraft_movie_review_header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>If you ever find that you've fallen asleep in a big-shot Hollywood story meeting, and you need something to say that makes it look like you've actually been paying close attention, you could do worse than this. "Whose story is this again?" This question - who is the true focal point of the adventure being pitched? - seems both central to any film and also one of the easiest things to lose track of in the detailing.</p> <p><a href="https://www.eurogamer.net/a-minecraft-movie-review">Read more</a></p>]]></description></item><item><title>South of Midnight review</title><link>https://www.eurogamer.net/south-of-midnight-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chris Tapsell</dc:creator><pubDate>Thu, 03 Apr 2025 16:01:02 +0000</pubDate><guid>https://www.eurogamer.net/south-of-midnight-review</guid><category>Action Adventure</category><category>Third person</category><category>Xbox Game Studios</category><category>South of Midnight</category><category>Single Player</category><category>Compulsion Games</category><media:content medium="image" url="https://assetsio.gnwcdn.com/south-of-midnight-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/south-of-midnight-header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Few still-perfectly-decent games have felt as desperate a disappointment as this one. <a data-keyword="true" href="https://www.eurogamer.net/games/south-of-midnight">South of Midnight</a> is gloriously pretty, a game of sumptuous environmental detail and rich attention. It's one of the best sounding games I've played in an age, with a highly unique, artfully implemented original score woven into its sound design. And it's also extremely well acted, a cut above the vast majority of video games in emotional authenticity and heft. But goodness me can it get tiresome to play.</p> <p><a href="https://www.eurogamer.net/south-of-midnight-review">Read more</a></p>]]></description></item><item><title>Devil May Cry season 1 review</title><link>https://www.eurogamer.net/devil-may-cry-season-1-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Graeme Virtue</dc:creator><pubDate>Thu, 03 Apr 2025 07:01:00 +0000</pubDate><guid>https://www.eurogamer.net/devil-may-cry-season-1-review</guid><category>Devil May Cry</category><category>Netflix</category><media:content medium="image" url="https://assetsio.gnwcdn.com/DMC3freakout.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/DMC3freakout.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Next year Devil May Cry will catch up with its lead character's hair by celebrating its silver anniversary. The hellacious Capcom action series launched in 2001 and has nimbly zigged, zagged and pirouetted over the course of six core installments. Viewed as a gunslinging, sword-swinging continuum, the through line of the franchise seems to be this: if a demon is worth slaying, it's worth doing it with needlessly flashy style.</p> <p><a href="https://www.eurogamer.net/devil-may-cry-season-1-review">Read more</a></p>]]></description></item><item><title>MSI MPG 272URX review: bleeding edge 4K 240Hz QD-OLED comes to 27 inches</title><link>https://www.eurogamer.net/digitalfoundry-2025-msi-mpg-272urx-review-4k-240hz-qd-oled-comes-to-27-inches</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Will Judd</dc:creator><pubDate>Sun, 30 Mar 2025 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-msi-mpg-272urx-review-4k-240hz-qd-oled-comes-to-27-inches</guid><category>MSI</category><category>Digital Foundry</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/DSCF8804.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/DSCF8804.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>
Right now, the <a href="https://www.eurogamer.net/digitalfoundry-best-gaming-monitor-7003">best gaming monitor</a> you can get is probably a QD-OLED 4K 240Hz model from MSI, Dell or Asus. Some compelling options using third-gen Samsung QD-OLED panels arrived last year in a 32-inch form factor, and now we're seeing the same specs in a more compact 27-inch design. That should allow for better compatibility with smaller desks, better glanceability for esports and crisper text rendering at 166PPI, but how does it work in practice? 
</p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-msi-mpg-272urx-review-4k-240hz-qd-oled-comes-to-27-inches">Read more</a></p>]]></description></item><item><title>SteelSeries QcK Performance review: enthusiast mouse pads go mainstream</title><link>https://www.eurogamer.net/digitalfoundry-2025-steelseries-qck-performance-mouse-pads-reviewed-control-balance-and-speed</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Will Judd</dc:creator><pubDate>Fri, 28 Mar 2025 13:29:13 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-steelseries-qck-performance-mouse-pads-reviewed-control-balance-and-speed</guid><category>SteelSeries</category><category>PC</category><category>Digital Foundry</category><media:content medium="image" url="https://assetsio.gnwcdn.com/IMG_0175.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/IMG_0175.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>SteelSeries made their name with a range of reliable mouse pads in an era where most players used whatever came with their computers - or no mouse pad at all! Their QcK range has endured as a popular option for more than 20 years, but the mouse pad space has seen significant evolution as of late, mirroring similar explosions for the likes of mechanical keyboards and ultra-light mice. Boutique mouse pad firms are now producing a wide range of specialised options for esports aficionados, from low-friction speed pads made from exotic materials to control-focused 'mud' pads designed for ultimate precision. That meant it was time for a refresh at SteelSeries HQ, with the Danish firm taking cues from some of the most popular enthusiast brands to produce the QcK Performance lineup that we're reviewing today.</p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-steelseries-qck-performance-mouse-pads-reviewed-control-balance-and-speed">Read more</a></p>]]></description></item><item><title>Atomfall review</title><link>https://www.eurogamer.net/atomfall-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Orry</dc:creator><pubDate>Fri, 21 Mar 2025 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/atomfall-review</guid><category>FPS</category><category>PS4</category><category>Action Adventure</category><category>PS5</category><category>RPG</category><category>Xbox One</category><category>Single Player</category><category>Rebellion</category><category>First person</category><category>Atomfall</category><category>PC</category><category>Xbox Series X/S</category><category>Survival &amp; Crafting</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Atomfall_Eurogamer_review_header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Atomfall_Eurogamer_review_header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Not long after I'd started college I found myself accidentally walking into an ongoing lesson. I can't remember what was being taught, but I do remember the faces of 20-odd near-adults turning to look at me as I casually strolled into the room. "Can I help you?" the teacher asked safely behind the scowls. I mumbled something about being sorry like a charisma-less Hugh Grant, then backed out sheepishly wishing to never return and perhaps combust on the spot. Everyone has been in a slightly uncomfortable and perhaps aggro environment that you wanted to nope out of, so we all know the feeling. When I tell you, then, that Atomfall, a quaint-looking English-countryside-set first-person sci-fi survival adventure features the most hostile environment I've ever encountered, let it be a warning. The people here are carrying a lot worse than angry faces in this tale of a locked down community and a struggle over what to do about the mystery at the centre of it.</p> <p><a href="https://www.eurogamer.net/atomfall-review">Read more</a></p>]]></description></item><item><title>Assassin's Creed Shadows review</title><link>https://www.eurogamer.net/assassins-creed-shadows-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Phillips</dc:creator><pubDate>Tue, 18 Mar 2025 17:00:00 +0000</pubDate><guid>https://www.eurogamer.net/assassins-creed-shadows-review</guid><category>Assassin's Creed Shadows</category><category>Mac</category><category>Action Adventure</category><category>Third person</category><category>Ubisoft</category><category>PS5</category><category>RPG</category><category>Single Player</category><category>Ubisoft Quebec</category><category>Ubisoft Entertainment</category><category>PC</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/ACSH_MidRez_2_Announce_15052024_6PM_CEST.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/ACSH_MidRez_2_Announce_15052024_6PM_CEST.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Alongside its tea ceremonies, rangu poetry and Sumi-e ink drawing, <a data-keyword="true" href="https://www.eurogamer.net/games/assassins-creed-codename-red">Assassin's Creed Shadows</a> makes several mentions of the Sakura festival, Japan's annual cherry blossom celebration. The brief appearance of falling petals each year, lasting just a week or two, is seen as a symbol for the fleeting nature of beauty and life itself - the idea being, especially back during feudal times, that you should enjoy the moment while it lasts. You might survive the invasion of one warring daimyo, but another is likely not too far behind.</p> <p><a href="https://www.eurogamer.net/assassins-creed-shadows-review">Read more</a></p>]]></description></item><item><title>Xenoblade Chronicles X: Definitive Edition review</title><link>https://www.eurogamer.net/xenoblade-chronicles-x-definitive-edition-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Katharine Castle</dc:creator><pubDate>Tue, 18 Mar 2025 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/xenoblade-chronicles-x-definitive-edition-review</guid><category>Third person</category><category>Nintendo Switch</category><category>Multiplayer Competitive</category><category>RPG</category><category>Single Player</category><category>Xenoblade Chronicles X: Definitive Edition</category><category>Nintendo</category><media:content medium="image" url="https://assetsio.gnwcdn.com/2025030817465300_s.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/2025030817465300_s.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>For ten years, <a data-keyword="true" href="https://www.eurogamer.net/games/xenoblade-chronicles-10">Xenoblade Chronicles X</a> has lived as the black sheep of Monolith Soft's grand RPG series. Its nameless, blank canvas protagonist, its full tilt into hard military sci-fi, and its recruitable cast of misfit, gung-ho soldier types all stand in direct opposition to the soaring fantasy and authored melodrama of its numbered stablemates. It couldn't look or feel more different on the surface, but playing X again now, a decade on from its original release, I've been surprised by just how much it laid the foundations for what was to come later in the series.</p> <p><a href="https://www.eurogamer.net/xenoblade-chronicles-x-definitive-edition-review">Read more</a></p>]]></description></item><item><title>Intel Arc B570 review: a budget GPU that's too good to be true?</title><link>https://www.eurogamer.net/digitalfoundry-2025-intel-arc-b570-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Richard Leadbetter</dc:creator><pubDate>Fri, 14 Mar 2025 16:17:26 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-intel-arc-b570-review</guid><category>Hardware</category><category>Nvidia</category><category>Digital Foundry</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/B570-SITE.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/B570-SITE.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Intel's Arc B580 graphics card impressed us <a href="https://www.eurogamer.net/digitalfoundry-2024-intel-arc-b580-review-the-fastest-mainstream-gpu-and-12gb-of-vram-is-the-cherry-on-top">a few months back</a>, thanks to genuinely decent performance with plenty of VRAM at a mainstream price, but we never got around to reviewing the even cheaper B570 model - until now. That might not be such a bad thing though, as it's meant that we could spend some real time using this GPU as it's meant to be used, get an idea of availability and run some extra tests on the <a href="?page=8">driver overhead issues</a> identified by the tech press post-launch. </p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-intel-arc-b570-review">Read more</a></p>]]></description></item><item><title>Expelled! An Overboard Game review</title><link>https://www.eurogamer.net/expelled-an-overboard-game-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Katharine Castle</dc:creator><pubDate>Wed, 12 Mar 2025 04:00:00 +0000</pubDate><guid>https://www.eurogamer.net/expelled-an-overboard-game-review</guid><category>Action Adventure</category><category>Android</category><category>Nintendo Switch</category><category>RPG</category><category>iOS</category><category>Story Rich</category><category>Expelled!</category><category>Indie</category><category>Visual Novel &amp; Dating</category><category>inkle</category><category>Single Player</category><category>PC</category><category>Puzzle</category><media:content medium="image" url="https://assetsio.gnwcdn.com/20250303165700_1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/20250303165700_1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>The arrival of a new Inkle game is always cause for celebration in my books, but I'll admit I was somewhat surprised when Expelled received 'An Overboard Game' as an addendum. Previously known as Miss Mulligatawny's School for Promising Girls, the name change did dampen my excitement for it a bit, because as much as I've enjoyed Inkle's games in the past, <a href="https://www.eurogamer.net/get-away-with-murder-in-inkles-surprise-new-game-overboard">Overboard</a> is probably the one I've liked the least. It's got nothing to do with the game's top notch writing or deliciously villainous heroine, nor its frankly brilliant premise of trying to get away with literal murder before you arrive into New York by boat and face the awaiting police.</p> <p><a href="https://www.eurogamer.net/expelled-an-overboard-game-review">Read more</a></p>]]></description></item><item><title>AMD Ryzen 9 9950X3D review</title><link>https://www.eurogamer.net/digitalfoundry-2025-amd-ryzen-9-9950x3d-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Will Judd</dc:creator><pubDate>Tue, 11 Mar 2025 14:13:00 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-amd-ryzen-9-9950x3d-review</guid><category>CPU</category><category>Digital Foundry</category><category>AMD</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/IMG_0131_BHvhkaR.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/IMG_0131_BHvhkaR.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>The story of the AMD Ryzen 9 9950X3D is refreshingly straightforward: it is as fast as the chart-leading Ryzen 7 9800X3D in games but has double the cores, so it's significantly better in content creation scenarios like 3D modelling or video transcoding where all available threads are used. If you want a single CPU that can do it all, this is the one to get - even at a hefty <a href="https://www.eurogamer.net/digitalfoundry-2024-where-to-buy-amd-ryzen-9-9950x3d-uk-us-links">&pound;659/$699</a>. </p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-amd-ryzen-9-9950x3d-review">Read more</a></p>]]></description></item><item><title>Wanderstop review</title><link>https://www.eurogamer.net/wanderstop-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chris Tapsell</dc:creator><pubDate>Tue, 11 Mar 2025 11:18:51 +0000</pubDate><guid>https://www.eurogamer.net/wanderstop-review</guid><category>Wanderstop</category><category>Action Adventure</category><category>Third person</category><category>Indie</category><category>Ivy Road</category><category>Single Player</category><category>Simulation</category><media:content medium="image" url="https://assetsio.gnwcdn.com/wanderstop-review-3.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/wanderstop-review-3.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>If you weren't already worried about game developers - and, heck, you really should be by now - the growing emergence of games explicitly about burnout is certainly a good reason to start. Wanderstop, in a similar vein to last summer's Dungeons of Hinterberg, is exactly that, only this time instead of opting for a breezy vacation to get away from it all, your location is a little more confined. Imagine Alice in Wonderland except, instead of a whole forest to act as her psychological gauntlet, Alice is trapped in a single clearing that's been turned into a kind of max-security plant-based rehab facility.</p> <p><a href="https://www.eurogamer.net/wanderstop-review">Read more</a></p>]]></description></item><item><title>AMD Radeon RX 9070 / 9070 XT review: back to winning ways</title><link>https://www.eurogamer.net/digitalfoundry-2025-amd-radeon-rx-9070-9070-xt-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Richard Leadbetter</dc:creator><pubDate>Wed, 05 Mar 2025 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-amd-radeon-rx-9070-9070-xt-review</guid><category>Hardware</category><category>Nvidia</category><category>Digital Foundry</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Main-Edit.00_02_11_56.Still003.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Main-Edit.00_02_11_56.Still003.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Before I tested the Radeon RX 9070 and RX 9070 XT, I wondered just what else AMD could try. After all, we've seen good performance, competitive pricing and even gigantic cost reductions on legacy cards to improve their value, yet AMD still makes up a fraction of the discrete graphics card market according to the Steam Hardware Survey. What makes RDNA 4 any different?  </p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-amd-radeon-rx-9070-9070-xt-review">Read more</a></p>]]></description></item><item><title>Split Fiction review</title><link>https://www.eurogamer.net/split-fiction-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Katharine Castle</dc:creator><pubDate>Tue, 04 Mar 2025 16:00:00 +0000</pubDate><guid>https://www.eurogamer.net/split-fiction-review</guid><category>EA</category><category>Action Adventure</category><category>Platformer</category><category>Fantasy</category><category>Split Fiction</category><category>Science Fiction</category><category>Hazelight Studios</category><media:content medium="image" url="https://assetsio.gnwcdn.com/split-fiction-review-header1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/split-fiction-review-header1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Split Fiction isn't your dad's <a data-keyword="true" href="https://www.eurogamer.net/games/it-takes-two">It Takes Two</a> - which is just as well, as that dad's currently a tiny wooden puppet being serenaded by a singing couple's counselling book. It might look and feel very similar to It Takes Two, particularly in the way its dual protagonists Zoe and Mio can leap, bound and grapple with playful exuberance through its bevy of winding and fast-paced action sequences. But it doesn't take long to realise this is an altogether different beast that's easily Hazelight Studio's most ambitious and inventive co-op adventure yet.</p> <p><a href="https://www.eurogamer.net/split-fiction-review">Read more</a></p>]]></description></item><item><title>Knights in Tight Spaces review</title><link>https://www.eurogamer.net/knights-in-tight-spaces-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Robert Purchese</dc:creator><pubDate>Tue, 04 Mar 2025 15:00:00 +0000</pubDate><guid>https://www.eurogamer.net/knights-in-tight-spaces-review</guid><category>Knights in Tight Spaces</category><category>Bird view / Isometric</category><category>Raw Fury</category><category>Strategy</category><category>Third person</category><category>Strategy: Turn-Based Strategy</category><category>Xbox One</category><category>Ground Shatter</category><category>Card Games</category><category>Indie</category><category>Single Player</category><category>Fighting</category><category>PC</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/knights-in-tight-spaces-door-kick.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/knights-in-tight-spaces-door-kick.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Knights in Tight Spaces expands on every part of the Fights in Tight Spaces template, but an abundance of new ideas swamps the clarity the original game had.</p> <p><a href="https://www.eurogamer.net/knights-in-tight-spaces-review">Read more</a></p>]]></description></item><item><title>Nvidia GeForce RTX 5070 review: DLSS 4 doesn't deliver 4090 performance</title><link>https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5070-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Richard Leadbetter</dc:creator><pubDate>Tue, 04 Mar 2025 14:03:22 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5070-review</guid><category>Hardware</category><category>Nvidia</category><category>Digital Foundry</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/5070-SITE_aMh9QJK.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/5070-SITE_aMh9QJK.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Despite the overwhelming power of the RTX 5090, it was perhaps the RTX 5070 that saw the most headlines in the wake of Nvidia's 50-series announcements. RTX 4090 levels of performance from a $550 card is a heck of a promise, but what's arrived isn't anywhere near as exciting. Instead, we're looking at something akin to the RTX 4070 Super, a good card by all accounts at its $600 price point, but equipped with DLSS 4 and discounted to $550. That's a reasonable upgrade, but not one that'll grab the headlines. </p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5070-review">Read more</a></p>]]></description></item><item><title>While Waiting review</title><link>https://www.eurogamer.net/while-waiting-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Wed, 26 Feb 2025 16:00:00 +0000</pubDate><guid>https://www.eurogamer.net/while-waiting-review</guid><category>While Waiting</category><category>Optillusion</category><category>Indie</category><category>Visual Novel &amp; Dating</category><category>Single Player</category><category>Puzzle</category><media:content medium="image" url="https://assetsio.gnwcdn.com/20250225162033_1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/20250225162033_1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>While Waiting is a game that belongs in a gallery. It's installation art, and maybe you know the kind. It's a lark, but a difficult, complex, ponderous lark, if such a thing is possible. It's WarioWare designed by Beckett. It's Super Bartleby Bros. It's a game about waiting, a state of being that so many games are designed to try and minimise or avoid entirely (or sell you ways to jump past, granted). And yet just as waiting pops up in games even when designers are trying to avoid it, waiting can disappear utterly when you try to focus in on it and it alone. <em>While Waiting</em>. So it's about the things you do as waiting is taking place. But does that mean you've ceased to wait, or that you're still waiting <em>and</em> you're doing this other stuff too?</p> <p><a href="https://www.eurogamer.net/while-waiting-review">Read more</a></p>]]></description></item><item><title>Delta Force review</title><link>https://www.eurogamer.net/delta-force-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rick Lane</dc:creator><pubDate>Wed, 26 Feb 2025 12:00:00 +0000</pubDate><guid>https://www.eurogamer.net/delta-force-review</guid><category>FPS</category><category>Multiplayer Cooperative</category><category>Android</category><category>Multiplayer Competitive</category><category>PS5</category><category>iOS</category><category>Shooter</category><category>Free-to-play</category><category>Single Player</category><category>TiMi Studio Group</category><category>Xbox Series X/S</category><category>First person</category><category>PC</category><category>Delta Force (2024)</category><category>MMORPG</category><media:content medium="image" url="https://assetsio.gnwcdn.com/DF3_hTMFfQ2.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/DF3_hTMFfQ2.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Partial as I am to a thunderous multiplayer gunfest, I've been <a href="https://www.eurogamer.net/delta-force-hawk-ops-has-a-real-shot-at-knocking-call-of-duty-and-battlefield-off-their-perch">firmly in Delta Force's camp</a> since it was revealed in 2023. The bipartisan military junta of Battlefield and Call of Duty is in dire need of a shake-up, and the passion Team Jade seemingly has for Delta Force - a somewhat forgotten series in the West, but a cultural phenomenon in China where the studio is based - made me hopeful its take on big-budget buddy blasting would help change the tune for this particular strand of first-person shooting.</p> <p><a href="https://www.eurogamer.net/delta-force-review">Read more</a></p>]]></description></item><item><title>Two Point Museum review</title><link>https://www.eurogamer.net/two-point-museum-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Tue, 25 Feb 2025 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/two-point-museum-review</guid><category>Two Point Museum</category><category>PS5</category><category>Management</category><category>PC</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/20250219091518_1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/20250219091518_1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>One of the great magic tricks of the Two Point management games concerns how the series tackles subjects that a lot of people struggle to agree on. You know, like healthcare and education. And yet, with a few chirpy cartoon characters wandering around, a bit of silliness in the detailing, a handful of goofy names in the resume stack and some light satire playing over the tannoy, the whole thing rushes past in a cheery blur. This time out we're looking at museums. Does Two Point have anything to say about this stuff? No and - sort of - yes, actually. It's interesting.</p> <p><a href="https://www.eurogamer.net/two-point-museum-review">Read more</a></p>]]></description></item><item><title>Monster Hunter Wilds review</title><link>https://www.eurogamer.net/monster-hunter-wilds-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Wales</dc:creator><pubDate>Mon, 24 Feb 2025 15:00:00 +0000</pubDate><guid>https://www.eurogamer.net/monster-hunter-wilds-review</guid><category>Third person</category><category>Monster Hunter Wilds</category><category>RPG</category><category>Single Player</category><category>Hack &amp; Slash</category><category>Capcom</category><media:content medium="image" url="https://assetsio.gnwcdn.com/mhw-ss-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/mhw-ss-header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Let us consider for a moment the duality of Monster Hunter. At a basic level, it couldn't be easier to explain - practically everything you need to know is right there in the title! This is a series about tracking enormous beasts, clobbering them into submission, then crafting their bits into better gear, fancier weapons - endlessly repeating that cycle until you simply can't muster the enthusiasm anymore. But it's also a series that's accrued such a vast wealth of interlinking and often comically opaque systems over its two decades of existence that even old-timers like me usually end up having to resort to a Google.</p> <p><a href="https://www.eurogamer.net/monster-hunter-wilds-review">Read more</a></p>]]></description></item><item><title>Nvidia GeForce RTX 5070 Ti review: 4080 territory, or more with an overclock</title><link>https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5070-ti-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Richard Leadbetter</dc:creator><pubDate>Wed, 19 Feb 2025 14:13:20 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5070-ti-review</guid><category>Hardware</category><category>Nvidia</category><category>Digital Foundry</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/msi_JZ2uxRZ.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/msi_JZ2uxRZ.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>The RTX 5070 Ti is here - and it's not a bad value, actually. In fact, with a small bump to raw performance and the inclusion of multi frame generation for $50 less than the previous generation card, it may be the best performing GPU you can get for $750... assuming that it's actually available at its MSRP for more than a fleeting moment at launch. </p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5070-ti-review">Read more</a></p>]]></description></item><item><title>Like a Dragon: Pirate Yakuza in Hawaii review</title><link>https://www.eurogamer.net/like-a-dragon-pirate-yakuza-in-hawaii-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt Elliott</dc:creator><pubDate>Tue, 18 Feb 2025 15:00:00 +0000</pubDate><guid>https://www.eurogamer.net/like-a-dragon-pirate-yakuza-in-hawaii-review</guid><category>SEGA</category><category>PS4</category><category>Action Adventure</category><category>Third person</category><category>PS5</category><category>RPG</category><category>Xbox One</category><category>Single Player</category><category>Like A Dragon: Pirate Yakuza In Hawaii</category><category>Hack &amp; Slash</category><category>PC</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Pirate-Yakuza-10-go-team.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Pirate-Yakuza-10-go-team.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Anyone unfamiliar with the Like A Dragon series might assume it's the gaming equivalent of a Wetherspoons with poor acoustics: suffocating noise, confusing conversations, reused textures, and the constant, anxious threat of erupting violence. And while it's true that at least 60 percent of your problems can be resolved by hitting menacing men with bicycles, the Yakuza games actually have disarming emotional range. They're as much about reflective conversations on rooftops as they are about punching bears; the only games that let you crush an enemy's ass with a weaponised bollard <em>and</em> make you contemplate what it means to grow old in a world you no longer recognise.</p> <p><a href="https://www.eurogamer.net/like-a-dragon-pirate-yakuza-in-hawaii-review">Read more</a></p>]]></description></item><item><title>Lost Records: Bloom &amp; Rage (Tape 1) review</title><link>https://www.eurogamer.net/lost-records-bloom-rage-tape-1-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Phillips</dc:creator><pubDate>Tue, 18 Feb 2025 10:00:00 +0000</pubDate><guid>https://www.eurogamer.net/lost-records-bloom-rage-tape-1-review</guid><category>DONTNOD Entertainment</category><category>Action Adventure</category><category>Third person</category><category>PS5</category><category>Lost Records: Bloom &amp; Rage</category><category>Indie</category><category>Single Player</category><category>PC</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Lost-Records_-Bloom-_-Rage_20250216004327_.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Lost-Records_-Bloom-_-Rage_20250216004327_.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>It's been five years since the end of <a data-keyword="true" href="https://www.eurogamer.net/games/life-is-strange-2">Life is Strange 2</a>, Don't Nod's impassioned but sometimes meandering roadtrip tale. Ditching the small town trappings and blue-haired fan-favourite from the series' original story was a bold move for the developer, and a deliberate push for a different-feeling sequel. But while Life is Strange 2's episodic study of American social issues and the changing relationship between two young brothers had some impressive moments, it also felt like too much of a curveball for some fans, who had expected a more familiar follow-up. It was at this point that Don't Nod and its <a data-keyword="true" href="https://www.eurogamer.net/games/life-is-strange">Life is Strange</a> series permanently parted ways, leaving future franchise entries to be developed by other hands.</p> <p><a href="https://www.eurogamer.net/lost-records-bloom-rage-tape-1-review">Read more</a></p>]]></description></item><item><title>Tomb Raider 4-6 Remastered review</title><link>https://www.eurogamer.net/tomb-raider-4-6-remastered-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Fri, 14 Feb 2025 16:00:00 +0000</pubDate><guid>https://www.eurogamer.net/tomb-raider-4-6-remastered-review</guid><category>Action Adventure</category><category>Third person</category><category>Aspyr</category><category>Shooter</category><category>Single Player</category><category>Tomb Raider IV-VI Remastered</category><category>Crystal Dynamics</category><category>Strategy</category><category>Puzzle</category><media:content medium="image" url="https://assetsio.gnwcdn.com/20250207143051_1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/20250207143051_1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Egypt, present day. A woman makes her way through the Tomb of Seth accompanied by a silent man holding a burning torch. As the woman collects health packs and shoots scorpions that look a little like lobsters, the man with the torch works methodically, briskly lighting every room they move through. When he moves quickly, something exciting's going to happen - you can feel it. When he stops, you know that you're going to have to do something clever or dangerous to get him moving again. That's just the way it is.</p> <p><a href="https://www.eurogamer.net/tomb-raider-4-6-remastered-review">Read more</a></p>]]></description></item><item><title>Avowed review</title><link>https://www.eurogamer.net/avowed-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Robert Purchese</dc:creator><pubDate>Thu, 13 Feb 2025 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/avowed-review</guid><category>First person</category><category>Action Adventure</category><category>RPG</category><category>Xbox Game Studios</category><category>Avowed</category><category>PC</category><category>Xbox Series X/S</category><category>Obsidian Entertainment</category><media:content medium="image" url="https://assetsio.gnwcdn.com/avowed-title-alternative.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/avowed-title-alternative.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>What <a data-keyword="true" href="https://www.eurogamer.net/games/avowed">Avowed</a> lacks in gloss it makes up for with charm, depth and a playful heart. It's one of this year's most pleasant surprises.</p> <p><a href="https://www.eurogamer.net/avowed-review">Read more</a></p>]]></description></item><item><title>Urban Myth Dissolution Center review</title><link>https://www.eurogamer.net/urban-myth-dissolution-center-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Katharine Castle</dc:creator><pubDate>Wed, 12 Feb 2025 09:00:00 +0000</pubDate><guid>https://www.eurogamer.net/urban-myth-dissolution-center-review</guid><category>Action Adventure</category><category>Side view</category><category>Hakababunko</category><category>Indie</category><category>Visual Novel &amp; Dating</category><category>Single Player</category><category>Shueisha Games</category><category>PC</category><category>Urban Myth Dissolution Center</category><media:content medium="image" url="https://assetsio.gnwcdn.com/20250208131727_1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/20250208131727_1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Urban Myth Dissolution Center sits at that awkward junction between enthralling detective game and slightly tedious visual novel. On the face of it, it looks and behaves much like Capcom's Ace Attorney games, though more in the vein of the <a href="https://www.eurogamer.net/ace-attorney-investigations-collection-review">Miles Edgeworth Investigations</a> duo than Phoenix Wright and Apollo Justice. There are six cases to solve here, and you'll do so through a mixture of 2D point and click investigation work, social media rumourmongering, and some <a href="https://www.eurogamer.net/the-case-of-the-golden-idol-review-model-murder-mystery-mayhem">Case of the Golden Idol</a>-style blank-filling to draw your conclusions together.</p> <p><a href="https://www.eurogamer.net/urban-myth-dissolution-center-review">Read more</a></p>]]></description></item><item><title>Ender Magnolia: Bloom in the Mist review</title><link>https://www.eurogamer.net/ender-magnolia-bloom-in-the-mist-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Katharine Castle</dc:creator><pubDate>Thu, 06 Feb 2025 10:30:00 +0000</pubDate><guid>https://www.eurogamer.net/ender-magnolia-bloom-in-the-mist-review</guid><category>PS4</category><category>Adglobe Inc</category><category>Ender Magnolia</category><category>Nintendo Switch</category><category>PS5</category><category>BINARY HAZE INTERACTIVE Inc.</category><category>Live Wire</category><category>Platformer</category><category>Xbox One</category><category>Metroidvania</category><category>PC</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Ender-Magnolia-Bloom-in-the-Mist.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Ender-Magnolia-Bloom-in-the-Mist.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>After just under a year in <a href="https://www.eurogamer.net/what-weve-been-playing-legacies-flowers-and-lightsabers">early access</a>, this sequel to the beloved 2021 Metroidvania <a href="https://www.eurogamer.net/review-ender-lilies-quietus-of-the-knights-a-metroidvania-built-of-care-and-charm">Ender Lilies: Quietus of the Knights</a> is finally ready for prime time. Set a few decades after Ender Lilies (but which you don't need to have played to appreciate this standalone adventure), Ender Magnolia: Bloom in the Mist begins in a very similar fashion. You awaken in a dark and fantastical landscape with only the tiniest scrap of memory to help you get your bearings, but you quickly discover you possess a strange ability to control synthetic, robotic beings called Homonculi to help you fend off wayward attackers. As before, this is a journey of discovery, healing and trying to fix a world where everything - and everyone - has seemingly turned against you, all through the lens of befriending monsters and drawing on their respective abilities to help you push further into this strange and dying land to find the source of its malignance once and for all.</p> <p><a href="https://www.eurogamer.net/ender-magnolia-bloom-in-the-mist-review">Read more</a></p>]]></description></item><item><title>Kingdom Come: Deliverance 2 review</title><link>https://www.eurogamer.net/kingdom-come-deliverance-2-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Katharine Castle</dc:creator><pubDate>Mon, 03 Feb 2025 16:00:00 +0000</pubDate><guid>https://www.eurogamer.net/kingdom-come-deliverance-2-review</guid><category>Action Adventure</category><category>RPG</category><category>Deep Silver</category><category>Kingdom Come: Deliverance 2</category><category>Single Player</category><category>Plaion</category><category>First person</category><media:content medium="image" url="https://assetsio.gnwcdn.com/kingdom-come-deliverance-2-review.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/kingdom-come-deliverance-2-review.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Direct sequels in games are funny things, aren't they? As narrative contrivances go for honouring all the choices you made and characters you built in the first part of the story, there are usually two schools of thought on how to keep building on that foundation effectively. One is the <a data-keyword="true" href="https://www.eurogamer.net/games/star-wars-jedi-survivor">Star Wars Jedi: Survivor</a> route, where developers rummage even deeper into their bag of tricks and somehow emerge with even wilder skills and abilities that make the first game's power curve look like training wheels.</p> <p><a href="https://www.eurogamer.net/kingdom-come-deliverance-2-review">Read more</a></p>]]></description></item><item><title>Civilization 7 review</title><link>https://www.eurogamer.net/civilization-7-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sin Vega</dc:creator><pubDate>Mon, 03 Feb 2025 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/civilization-7-review</guid><category>2K</category><category>Bird view / Isometric</category><category>Multiplayer Competitive</category><category>Strategy: Turn-Based Strategy</category><category>Firaxis Games</category><category>Single Player</category><category>Sid Meier's Civilization VII</category><category>Simulation</category><category>Strategy</category><media:content medium="image" url="https://assetsio.gnwcdn.com/civilization_vii_review_1-(1).jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/civilization_vii_review_1-(1).jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Civilization 7 is by no means a bad game. I open with that to acknowledge its competence, and to damn it. Civ is the archetypal 4X, and in some senses, Civ 7 remains a standard-bearer. It's better, in a general sort of way, than most recent attempts to unseat or deconstruct it. There's lots going on, production values are high, and it innovates with a new structure and revamped diplomacy, city expansion, and more.</p> <p><a href="https://www.eurogamer.net/civilization-7-review">Read more</a></p>]]></description></item><item><title>Citizen Sleeper 2 review</title><link>https://www.eurogamer.net/citizen-sleeper-2-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Robert Purchese</dc:creator><pubDate>Thu, 30 Jan 2025 18:00:00 +0000</pubDate><guid>https://www.eurogamer.net/citizen-sleeper-2-review</guid><category>Action Adventure</category><category>Fellow Traveller</category><category>Life Simulation</category><category>RPG</category><category>Story Rich</category><category>Citizen Sleeper 2: Starward Vector</category><category>Indie</category><category>Jump Over the Age</category><category>Single Player</category><category>Science Fiction</category><category>Management</category><category>PC</category><category>Interactive Drama</category><media:content medium="image" url="https://assetsio.gnwcdn.com/citizensleeper2_cropped.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/citizensleeper2_cropped.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>With a new found sense of tension, and showpiece Contract missions, <a data-keyword="true" href="https://www.eurogamer.net/games/citizen-sleeper">Citizen Sleeper</a> is transformed. This follow-up has improved the RPG formula in every way.</p> <p><a href="https://www.eurogamer.net/citizen-sleeper-2-review">Read more</a></p>]]></description></item><item><title>Nvidia GeForce RTX 5080 review: performance worthy of the name?</title><link>https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5080-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Richard Leadbetter</dc:creator><pubDate>Wed, 29 Jan 2025 15:46:20 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5080-review</guid><category>Hardware</category><category>Nvidia</category><category>Digital Foundry</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/5080.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/5080.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>If Nvidia's RTX 5090 was tricky to review, its 80-class offering is even more challenging. PC users have grown used to this tier of card outperforming the outgoing flagship, but let's be clear - RTX 5080 is a slower card than the RTX 4090 while the new RTX 5090 is much, much faster. In many ways, you can think of the new 5080 as a 4080 Super <em>Super</em>. There's a small but appreciated bump to performance against its predecessor - around 13 percent in my testing - and it's delivered for the same price. And of course, you get the latest DLSS 4 feature set, including multi frame generation, which we'll be looking at in this review. So, this is the best GPU you can buy at its price-point - but it's also the <em>only</em> new GPU available at this price-point.</p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5080-review">Read more</a></p>]]></description></item><item><title>The Stone of Madness review</title><link>https://www.eurogamer.net/the-stone-of-madness-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lewis Gordon</dc:creator><pubDate>Tue, 28 Jan 2025 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/the-stone-of-madness-review</guid><category>Stealth</category><category>Action Adventure</category><category>Maximum Entertainment</category><category>Nintendo Switch</category><category>PS5</category><category>RPG</category><category>Third person</category><category>Tripwire Interactive</category><category>The Game Kitchen</category><category>Indie</category><category>Single Player</category><category>Strategy</category><category>The Stone of Madness</category><category>Xbox Series X/S</category><category>Puzzle</category><media:content medium="image" url="https://assetsio.gnwcdn.com/SoM_Launch_Screenshot_1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/SoM_Launch_Screenshot_1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Stop me if you&rsquo;ve heard this one before. There is a monastery located high in the mountains of Europe. Grisly secrets lurk within its fortified walls: inhabitants afflicted by strange diseases; bodies dropped from towers, chickens pecking at the bits of splattered brain. Scariest of all? The sheer hypocrisy of those who profess love to God and their fellow humans yet never miss an opportunity to subjugate - with words, cane, or an object much sharper - those more vulnerable than themselves.</p> <p><a href="https://www.eurogamer.net/the-stone-of-madness-review">Read more</a></p>]]></description></item><item><title>Eternal Strands review - a game of real pluck</title><link>https://www.eurogamer.net/eternal-strands-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Mon, 27 Jan 2025 16:00:00 +0000</pubDate><guid>https://www.eurogamer.net/eternal-strands-review</guid><category>Exploration</category><category>Action Adventure</category><category>Eternal Strands</category><category>PS5</category><category>Fantasy</category><category>Xbox Series X/S</category><category>Yellow Brick Games</category><category>PC</category><category>RPG: Action</category><media:content medium="image" url="https://assetsio.gnwcdn.com/20250122114423_1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/20250122114423_1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>The story Eternal Strands tells is pretty good. A bunch of magic-users known as Weavers are attempting to recover their cultural homeland, which has been sealed behind a mystical barrier for ages. I am always up for any decent pulpy story that involves getting a gang of misfits together and returning to a hallowed place after centuries have passed. You know, and then trying to find out what went wrong.</p> <p><a href="https://www.eurogamer.net/eternal-strands-review">Read more</a></p>]]></description></item><item><title>Sniper Elite: Resistance review - brilliantly bloody and bloody brilliant</title><link>https://www.eurogamer.net/sniper-elite-resistance-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Vikki Blake</dc:creator><pubDate>Mon, 27 Jan 2025 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/sniper-elite-resistance-review</guid><category>Shooter</category><category>Xbox One</category><category>Sniper Elite: Resistance</category><category>PC</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Sniper_Elite_Resistance_header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Sniper_Elite_Resistance_header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>I love killing stuff. Always have. It's good for the soul, I reckon. It's tough to fester rage and resentment when you've just slo-mo-shot a Nazi in the gonads (hey, there's an achievement for it!), which is why I'll shortly be petitioning the NHS to have <a data-keyword="true" href="https://www.eurogamer.net/games/sniper-elite-resistance">Sniper Elite: Resistance</a> available on prescription. It can't pay off your credit card or make your nine-to-five any more palatable, no, but an hour of this a night <em>has</em> to be good for you. Like an apple a day. Or flossing. But, you know, violent.</p> <p><a href="https://www.eurogamer.net/sniper-elite-resistance-review">Read more</a></p>]]></description></item><item><title>Orcs Must Die! Deathtrap review - a tempered return for this tower defence titan</title><link>https://www.eurogamer.net/orcs-must-die-deathtrap-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jeremy Peel</dc:creator><pubDate>Mon, 27 Jan 2025 12:00:00 +0000</pubDate><guid>https://www.eurogamer.net/orcs-must-die-deathtrap-review</guid><category>Orcs Must Die! Deathtrap</category><category>Shooter: Third Person</category><category>Roguelike</category><category>PC</category><category>Xbox Series X/S</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Orcs-Must-Die-Deathtrap-d.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Orcs-Must-Die-Deathtrap-d.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>It never goes well for the greenskins at the vanguard of an orc invasion force, but spare a thought for the guys in the second row - no less doomed, and with the added dread of seeing precisely what's coming to them. "Is it just me," bellows one orc to another in a goofy baritone, over the boom of drums and cannon fire, "or are these traps getting stronger?" Seconds later, he rounds the corner into a shipyard and steps onto a briar patch which, by rights, ought not to be there. Not to mention the auto-crossbows firing from the ceiling, the plants belching poison from the corner, and the saw blades ricocheting off the walls. Uruk-bye, my perceptive friend. That's a four-times combo.</p> <p><a href="https://www.eurogamer.net/orcs-must-die-deathtrap-review">Read more</a></p>]]></description></item><item><title>Nvidia GeForce RTX 5090 review: the new fastest gaming GPU</title><link>https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5090-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Richard Leadbetter</dc:creator><pubDate>Thu, 23 Jan 2025 14:02:44 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5090-review</guid><category>Hardware</category><category>Nvidia</category><category>Digital Foundry</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/rtx-5090.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/rtx-5090.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Nvidia's RTX 50-series "Blackwell" graphics cards arrive with this, the RTX 5090. At $2000/&pound;1940, this is an extremely expensive proposition, but it makes some alluring promises in return: best-ever gaming performance from the GB202 GPU, 32GB of high-speed GDDR7 memory for games or content creation, and DLSS 4 with multi frame generation to max out almost any monitor's maximum refresh rate in supported games. Does it deliver? </p> <p><a href="https://www.eurogamer.net/digitalfoundry-2025-nvidia-geforce-rtx-5090-review">Read more</a></p>]]></description></item><item><title>Grizzly Man review - yet more pulpy brilliance</title><link>https://www.eurogamer.net/grizzly-man-review-yet-more-pulpy-brilliance</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Wed, 15 Jan 2025 11:00:00 +0000</pubDate><guid>https://www.eurogamer.net/grizzly-man-review-yet-more-pulpy-brilliance</guid><category>Horror</category><category>Action Adventure</category><category>Grizzly Man</category><category>Indie</category><category>Single Player</category><category>PC</category><category>Interactive Drama</category><media:content medium="image" url="https://assetsio.gnwcdn.com/grizzly_man_review.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/grizzly_man_review.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Bears, a recent TikTok video suggested to me, are friend-coded. Why is that? Honestly, they look so cuddly. We give stuffed fabric versions of them to children and share videos of them waving as we pass by in SUVs. Speaking of SUVs, we know that, like most animals on the planet, bears are having a hard time because of us. There's guilt there, and tenderness. And yet if we were to meet a bear in the wild, it would be - well, it would be incredibly bad news for us.</p> <p><a href="https://www.eurogamer.net/grizzly-man-review-yet-more-pulpy-brilliance">Read more</a></p>]]></description></item><item><title>Donkey Kong Country Returns HD review - a formidable platformer that still holds up today</title><link>https://www.eurogamer.net/donkey-kong-country-returns-hd-review-a-formidable-platformer-that-still-holds-up-today</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Katharine Castle</dc:creator><pubDate>Tue, 14 Jan 2025 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/donkey-kong-country-returns-hd-review-a-formidable-platformer-that-still-holds-up-today</guid><category>Nintendo Switch</category><category>Donkey Kong Country Returns HD</category><category>Platformer</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Donkey-Kong-Country-Returns-HD-screenshot0.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Donkey-Kong-Country-Returns-HD-screenshot0.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>It feels strange to be seeing out the twilight months of the Switch with an HD remaster of a Wii game from 15 years ago, but such is the position we find ourselves in with the launch of <a data-keyword="true" href="https://www.eurogamer.net/games/donkey-kong-country-returns">Donkey Kong Country Returns</a> HD. Originally made by the folks at Retro Studios and now remastered by prolific Switch publisher and porting house Forever Entertainment, this challenging 2D platformer is itself an attempt to recapture DK's glory days from the SNES, making this something of a double dip in the rose-tinted pools of nostalgia.</p> <p><a href="https://www.eurogamer.net/donkey-kong-country-returns-hd-review-a-formidable-platformer-that-still-holds-up-today">Read more</a></p>]]></description></item><item><title>Dynasty Warriors: Origins review - top-notch hack-and-slash stumbles off the battlefield</title><link>https://www.eurogamer.net/dynasty-warriors-origins-review-top-notch-hack-and-slash-stumbles-off-the-battlefield</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mike O'Brien</dc:creator><pubDate>Tue, 14 Jan 2025 10:00:00 +0000</pubDate><guid>https://www.eurogamer.net/dynasty-warriors-origins-review-top-notch-hack-and-slash-stumbles-off-the-battlefield</guid><category>Omega Force</category><category>Action Adventure</category><category>Koei Tecmo</category><category>PS5</category><category>Fantasy</category><category>Historical</category><category>Hack &amp; Slash</category><category>PC</category><category>Xbox Series X/S</category><category>Dynasty Warriors: Origins</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Dynasty-Warriors-Origins-Review-1-Lu-Bu.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Dynasty-Warriors-Origins-Review-1-Lu-Bu.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Back in 2006, I brought <a data-keyword="true" href="https://www.eurogamer.net/games/dynasty-warriors-vol-2">Dynasty Warriors Vol. 2</a> for the PSP to Show and Tell at school. Yes, I was that kid. It was a simple enough pitch. Behold, bemused classmates: a hack-and-slash power fantasy where you dominate 3rd-century Chinese battles, cleaving a hundred soldiers with each swing. There are loads of officers to play as, and some of them have massive swords, and some of them have glaives, and some of them are sorcerers, and they're so cool, and, you can ride around on your horse, and you capture bases, and, there's this one really cool guy, and he wears these big antlers, and he has the best horse in the game, and the whole time there's electric guitars going weeeooow in the background.</p> <p><a href="https://www.eurogamer.net/dynasty-warriors-origins-review-top-notch-hack-and-slash-stumbles-off-the-battlefield">Read more</a></p>]]></description></item><item><title>Marvel Rivals review - snackable team brawler lacks attention to the little details</title><link>https://www.eurogamer.net/marvel-rivals-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Chris Tapsell</dc:creator><pubDate>Mon, 23 Dec 2024 09:25:27 +0000</pubDate><guid>https://www.eurogamer.net/marvel-rivals-review</guid><category>Action Adventure</category><category>Multiplayer Cooperative</category><category>Strategy</category><category>Multiplayer Competitive</category><category>Netease Games</category><category>Shooter</category><category>Third person</category><category>Blockbuster</category><category>Free-to-play</category><category>Fighting</category><category>PC</category><category>Marvel Rivals</category><media:content medium="image" url="https://assetsio.gnwcdn.com/marvel-rivals-review-header.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/marvel-rivals-review-header.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Sometimes, you don't quite know what makes something work until you experience another version of it that doesn't. This is, unfortunately, my experience of Marvel Rivals, a team battler that is eminently playable and moreish, but also never quite properly good.</p> <p><a href="https://www.eurogamer.net/marvel-rivals-review">Read more</a></p>]]></description></item><item><title>Audeze MM-500 review: planar magnetic comes at a premium</title><link>https://www.eurogamer.net/digitalfoundry-2024-audeze-mm-500-review-planar-magnetic-comes-at-a-premium</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Reece Bithrey</dc:creator><pubDate>Thu, 19 Dec 2024 20:00:00 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2024-audeze-mm-500-review-planar-magnetic-comes-at-a-premium</guid><category>Mac</category><category>Android</category><category>Audeze</category><category>iOS</category><category>Digital Foundry</category><category>Headphones</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Audeze-MM-500-9.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Audeze-MM-500-9.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Audeze is an American brand best known for making everything from some serious audiophile grade headphones to some of the <a href="https://www.eurogamer.net/digitalfoundry-best-gaming-headset-for-pc-xbox-one-ps4-switch-7032#planar">best gaming headsets</a> we've tested. Their MM-500 is more of the former option, as a big, chunky and impressive set of planar magnetic cans which have an eye-wateringly high price tag to boot - you'll just need to fork out &pound;1699/$1699, no big deal really.</p> <p><a href="https://www.eurogamer.net/digitalfoundry-2024-audeze-mm-500-review-planar-magnetic-comes-at-a-premium">Read more</a></p>]]></description></item><item><title>Sihoo Doro S300 review: A space-age office chair</title><link>https://www.eurogamer.net/digitalfoundry-2024-sihoo-doro-s300-review-a-space-age-office-chair</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Reece Bithrey</dc:creator><pubDate>Wed, 18 Dec 2024 20:00:00 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2024-sihoo-doro-s300-review-a-space-age-office-chair</guid><category>Gaming Chairs</category><category>Sihoo</category><category>Digital Foundry</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Sihoo-Doro-S300-1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Sihoo-Doro-S300-1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>The Sihoo Doro S300 has to be one of the most interesting, if futuristic, looking chairs I&rsquo;ve seen in a long time. It&rsquo;s been marketed by the Chinese brand as a &lsquo;zero gravity&rsquo; chair, possibly designed to make you feel as if you&rsquo;re floating in mid-air when in reality you&rsquo;re writing an important email.</p> <p><a href="https://www.eurogamer.net/digitalfoundry-2024-sihoo-doro-s300-review-a-space-age-office-chair">Read more</a></p>]]></description></item><item><title>Sonic the Hedgehog 3 film review - a fitting finale for the Year of Shadow</title><link>https://www.eurogamer.net/sonic-the-hedgehog-3-film-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ed Nightingale</dc:creator><pubDate>Wed, 18 Dec 2024 14:00:00 +0000</pubDate><guid>https://www.eurogamer.net/sonic-the-hedgehog-3-film-review</guid><category>Blockbuster</category><category>Paramount Pictures</category><category>Sonic the Hedgehog 3 (2024)</category><category>SEGA</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Sonic-the-Hedgehog-3-_-Official-Trailer-2-(2024-Movie)-Ben-Schwartz%2C-Jim-Carrey%2C-Keanu-Reeves-1-48-screenshot-(1).png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Sonic-the-Hedgehog-3-_-Official-Trailer-2-(2024-Movie)-Ben-Schwartz%2C-Jim-Carrey%2C-Keanu-Reeves-1-48-screenshot-(1).png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>Back in April, Sega dubbed 2024 the <a href="https://www.eurogamer.net/sega-declares-2024-the-year-of-shadow-the-hedgehog">Year of Shadow</a>, in celebration of Sonic's Adventure 2 nemesis. We've had Lego sets, mobile game events, a motorcycle tour, and of course the excellent Shadow campaign in Sonic x Shadow Generations. But it's all been leading up to this, the main event: Keanu Reeves, as Shadow, in Sonic 3.</p> <p><a href="https://www.eurogamer.net/sonic-the-hedgehog-3-film-review">Read more</a></p>]]></description></item><item><title>Cambridge Audio Melomania P100 review: A genuine disruptor</title><link>https://www.eurogamer.net/digitalfoundry-2024-cambridge-audio-melomania-p100-review-a-genuine-disruptor</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Reece Bithrey</dc:creator><pubDate>Tue, 17 Dec 2024 19:00:00 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2024-cambridge-audio-melomania-p100-review-a-genuine-disruptor</guid><category>Cambridge Audio</category><category>Mac</category><category>Android</category><category>iOS</category><category>Digital Foundry</category><category>Headphones</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Cambridge-Audio-Melomania-P100-1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Cambridge-Audio-Melomania-P100-1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>I don't think there's much of a finer example of a 'heritage brand' than Cambridge Audio. Founded in 1968, they've been making fantastic audio kit including amps, record decks and headphones for such a long time, and as such, are a brand I've admired from afar. Their P100s are their first run at wireless, over-ear headphones with noise cancelling, which is as competitive of a market as it gets for audio.</p> <p><a href="https://www.eurogamer.net/digitalfoundry-2024-cambridge-audio-melomania-p100-review-a-genuine-disruptor">Read more</a></p>]]></description></item><item><title>Animal Crossing: Pocket Camp Complete review - ditching the microtransactions for a more forgiving experience</title><link>https://www.eurogamer.net/animal-crossing-pocket-camp-complete-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Philippa Warr</dc:creator><pubDate>Tue, 17 Dec 2024 16:00:00 +0000</pubDate><guid>https://www.eurogamer.net/animal-crossing-pocket-camp-complete-review</guid><category>Animal Crossing: Pocket Camp Complete</category><media:content medium="image" url="https://assetsio.gnwcdn.com/animal-crossing-pocket-camp-complete-art.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/animal-crossing-pocket-camp-complete-art.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>The last time I wrote for Eurogamer, it was to tell the story of how Nintendo announced the end of Animal Crossing: Pocket Camp as a freemium live service game and <a href="https://www.eurogamer.net/a-totally-reasonable-reaction-to-nintendos-email-about-the-end-of-animal-crossing-pocket-camp">sent me into a tailspin of despair</a>. The only thing helping me through this bleak time was the fact that, tucked at the very end of Nintendo's email, was the revelation that my save data could live on in a paid app - Animal Crossing: Pocket Camp Complete - which would arrive in "the future".</p> <p><a href="https://www.eurogamer.net/animal-crossing-pocket-camp-complete-review">Read more</a></p>]]></description></item><item><title>Mythwrecked: Ambrosia Island review - a repetitive if inoffensive offering of the gods</title><link>https://www.eurogamer.net/mythwrecked-ambrosia-island-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Vikki Blake</dc:creator><pubDate>Fri, 13 Dec 2024 15:35:07 +0000</pubDate><guid>https://www.eurogamer.net/mythwrecked-ambrosia-island-review</guid><category>Action Adventure</category><category>Third person</category><category>Story Rich</category><category>Indie</category><category>Whitethorn Games</category><category>Mythwrecked: Ambrosia Island</category><category>Single Player</category><category>First person</category><category>Polygon Treehouse</category><category>Puzzle</category><media:content medium="image" url="https://assetsio.gnwcdn.com/Myth_2a.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/Myth_2a.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>As I drag on another hoodie and fight the urge to put on the heating, the soft sands and sun-bleached stones of Ambrosia Island are undeniably appealing. So, too, is Mythwrecked's promise of a wholesome, frictionless adventure - as we haul ourselves towards 2024's finishing line, I can't imagine anything more delightful than losing a few hours exploring a lush, tropical island.</p> <p><a href="https://www.eurogamer.net/mythwrecked-ambrosia-island-review">Read more</a></p>]]></description></item><item><title>The Cabin Factory review - a gimmick worth the cheap price of entry</title><link>https://www.eurogamer.net/the-cabin-factory-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tom Orry</dc:creator><pubDate>Fri, 13 Dec 2024 13:00:00 +0000</pubDate><guid>https://www.eurogamer.net/the-cabin-factory-review</guid><category>Horror</category><category>International Cat Studios</category><category>The Cabin Factory</category><category>Indie</category><category>Future Friends Games</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/The-Cabin-Factory-header.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/The-Cabin-Factory-header.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>I like a good gimmick. I think the term unfortunately has negative connotations, used by people to downplay something neat as the only thing going for a product - a game, film, bit of tech, etc. The Cabin Factory is essentially one gimmick. It's not really a full game built around a gimmick, it's just the gimmick. It's a really cool one, though. Is a cabin haunted? Yes or no. Simple. I couldn't play with headphones on, needed to make the room bright, and had Bluey playing on my phone next to my monitor to lower my stress level. It's a damn scary gimmick!</p> <p><a href="https://www.eurogamer.net/the-cabin-factory-review">Read more</a></p>]]></description></item><item><title>Intel Arc B580 review: the fastest mainstream GPU - and 12GB of VRAM is the cherry on top</title><link>https://www.eurogamer.net/digitalfoundry-2024-intel-arc-b580-review-the-fastest-mainstream-gpu-and-12gb-of-vram-is-the-cherry-on-top</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Richard Leadbetter</dc:creator><pubDate>Thu, 12 Dec 2024 16:14:26 +0000</pubDate><guid>https://www.eurogamer.net/digitalfoundry-2024-intel-arc-b580-review-the-fastest-mainstream-gpu-and-12gb-of-vram-is-the-cherry-on-top</guid><category>Hardware</category><category>Digital Foundry</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/ARC-B-STILLS_ONLY-FLOORPLAN-ANGLE-01-copy.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/ARC-B-STILLS_ONLY-FLOORPLAN-ANGLE-01-copy.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>The review embargo lifts today for Intel's Arc B580 graphics card - the firm's second generation GPU architecture, fully supporting hardware-accelerated machine learning and ray tracing. Intel is aiming squarely at the budget gamer with the $250 Arc B580, promising 12GB of VRAM and average performance that is, according to its own benchmarks, around 10 percent faster on average than the market leader: Nvidia's more expensive RTX 4060 8GB. A B570 is following in January, with a mild haircut to shaders, bandwidth and VRAM (10GB), with a mooted $220 price-point.</p> <p><a href="https://www.eurogamer.net/digitalfoundry-2024-intel-arc-b580-review-the-fastest-mainstream-gpu-and-12gb-of-vram-is-the-cherry-on-top">Read more</a></p>]]></description></item><item><title>Path of Exile 2 early access review - the Souls of isometric ARPGs</title><link>https://www.eurogamer.net/path-of-exile-2-early-access-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Robert Purchese</dc:creator><pubDate>Wed, 11 Dec 2024 17:00:00 +0000</pubDate><guid>https://www.eurogamer.net/path-of-exile-2-early-access-review</guid><category>Multiplayer Cooperative</category><category>Bird view / Isometric</category><category>Multiplayer Competitive</category><category>Path of Exile 2</category><category>Single Player</category><category>Grinding Gear Games</category><category>Hack &amp; Slash</category><category>PC</category><media:content medium="image" url="https://assetsio.gnwcdn.com/pathofexile2_guide_tierlist_warrior.png?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/pathofexile2_guide_tierlist_warrior.png?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p><a data-keyword="true" href="https://www.eurogamer.net/games/path-of-exile-2">Path of Exile 2</a> is hard - there's no getting around this simple truth. It's a truth you need to understand before you play the game in order to get the most out of it, and to accept it, if you like. Like the Souls series, this is a game about relishing the challenge and overcoming seemingly impossible odds to move forwards. Through perseverance and trial and error, you will succeed, and you will feel all the more incredible for it.</p> <p><a href="https://www.eurogamer.net/path-of-exile-2-early-access-review">Read more</a></p>]]></description></item><item><title>Skydance's Behemoth review - a grand and gory VR hack 'n' slash that fails to deliver on its lofty promises</title><link>https://www.eurogamer.net/skydances-behemoth-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ian Higton</dc:creator><pubDate>Wed, 11 Dec 2024 16:00:00 +0000</pubDate><guid>https://www.eurogamer.net/skydances-behemoth-review</guid><category>PlayStation VR2</category><category>Skydance Interactive</category><category>Action Adventure</category><category>RPG</category><category>Fantasy</category><category>Skydance's Behemoth</category><category>PC</category><category>Virtual Reality</category><media:content medium="image" url="https://assetsio.gnwcdn.com/behemoth-review.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/behemoth-review.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>I thought we'd all decided during the Xbox 360 days that checkpoints just before boss fights that kicked off with reams of unskippable dialogue were very annoying indeed. No one in their right mind wants to hear the same voice lines repeated over and over again each time you restart a fight, especially fights that are as tough as those in Behemoth. But I guess developer Skydance wasn&rsquo;t paying attention during that era because this game features some of the worst checkpointing I've experienced in a long time.</p> <p><a href="https://www.eurogamer.net/skydances-behemoth-review">Read more</a></p>]]></description></item><item><title>Naiad review - wild swimming with a winning hint of urgency</title><link>https://www.eurogamer.net/naiad-review</link><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Christian Donlan</dc:creator><pubDate>Tue, 10 Dec 2024 20:30:00 +0000</pubDate><guid>https://www.eurogamer.net/naiad-review</guid><category>Exploration</category><category>Naiad</category><category>PS4</category><category>Action Adventure</category><category>Bird view / Isometric</category><category>Nintendo Switch</category><category>PS5</category><category>Third person</category><category>Xbox One</category><category>Indie</category><category>Single Player</category><category>HiWarp</category><category>PC</category><category>Xbox Series X/S</category><category>Puzzle</category><media:content medium="image" url="https://assetsio.gnwcdn.com/20241210115935_1.jpg?width=1920&amp;height=1920&amp;fit=bounds&amp;quality=70&amp;format=jpg&amp;auto=webp"/><description><![CDATA[<img src="https://assetsio.gnwcdn.com/20241210115935_1.jpg?width=1920&height=1920&fit=bounds&quality=70&format=jpg&auto=webp" /> <p>There's a moment when I'm swimming that I can't get over. I'm about to start the front crawl. Feet up against the side of the pool, arms pointed forward, face in, kick out, and then...</p> <p><a href="https://www.eurogamer.net/naiad-review">Read more</a></p>]]></description></item></channel></rss>